FPWR: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^2x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0 Buildable: BuildPaletteOrder: 870 Queue: Defense Prerequisites: ~structures.france, ~techlevel.infonly Description: Looks like a Power Plant. Icon: fake-icon Tooltip: Name: Fake Power Plant GenericName: Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: HP: 400 Armor: Type: Wood WithBuildingBib: RenderSprites: Image: POWR Valued: Cost: 30 SYRF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Shipyard. Icon: fake-icon Tooltip: Name: Fake Shipyard GenericName: Shipyard GenericVisibility: Enemy GenericStancePrefix: False Targetable: TargetTypes: Ground, Water, Structure, SpyInfiltrate Building: Footprint: XXX xxx XXX Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SYRD Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR HitShape: TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0 Type: Rectangle TopLeft: -1536, -1152 BottomRight: 1536, 598 HitShape@BOTTOM: TargetableOffsets: -768,0,0 Type: Rectangle TopLeft: -512, 598 BottomRight: 512, 1110 SPEF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Targetable: TargetTypes: Ground, Water, Structure, SpyInfiltrate Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~disabled Description: Looks like a Sub Pen. Icon: fake-icon Tooltip: Name: Fake Sub Pen GenericName: Sub Pen GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: XXX xxx XXX Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SPEN Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR HitShape: Type: Rectangle TopLeft: -1536, -598 BottomRight: 1536, 598 HitShape@TOPANDBOTTOM: TargetableOffsets: 811,0,0, -811,0,0 Type: Rectangle TopLeft: -555, -1110 BottomRight: 555, 1110 WEAF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^3x2Shape Buildable: BuildPaletteOrder: 920 Prerequisites: ~structures.france, ~techlevel.medium Queue: Defense Description: Looks like a War Factory. Icon: fake-icon Tooltip: Name: Fake War Factory GenericName: War Factory GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: WEAP WithProductionDoorOverlay: Sequence: build-top Valued: Cost: 200 Health: HP: 1500 Armor: Type: Wood DOMF: Inherits: ^FakeBuilding Inherits@IDISABLE: ^DisabledOverlay Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^2x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0 Tooltip: Name: Fake Radar Dome GenericName: Radar Dome GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 930 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Radar Dome. Icon: fake-icon Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: DOME Valued: Cost: 180 Health: HP: 1000 Armor: Type: Wood RequiresPower: FIXF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Service Depot. Icon: fake-icon Tooltip: Name: Fake Service Depot GenericName: Service Depot GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: _X_ xxx _X_ Dimensions: 3,3 Health: HP: 800 Armor: Type: Wood WithBuildingBib: HasMinibib: Yes RenderSprites: Image: FIX Valued: Cost: 120 HitShape: Type: Rectangle TopLeft: -1536, -683 BottomRight: 1536, 853 HitShape@TOPANDBOTTOM: TargetableOffsets: 840,0,0, -1060,0,0 Type: Rectangle TopLeft: -640, -768 BottomRight: 640, 1024 FAPW: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^3x2Shape HitShape: TargetableOffsets: -355,-1024,0 Buildable: BuildPaletteOrder: 950 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like an Advanced Power Plant. Icon: fake-icon Tooltip: Name: Fake Advanced Power Plant GenericName: Advanced Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx Xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: HP: 700 Armor: Type: Wood WithBuildingBib: RenderSprites: Image: APWR Selectable: Bounds: 72,48 SelectionDecorations: VisualBounds: 72,68,0,-10 Valued: Cost: 60 ATEF: Inherits: ^FakeBuilding Inherits@IDISABLE: ^DisabledOverlay Inherits@shape: ^2x2Shape Tooltip: Name: Fake Allied Tech Center GenericName: Allied Tech Center GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 970 Queue: Defense Prerequisites: ~structures.france, ~techlevel.high Description: Looks like an Allied Tech Center. Icon: fake-icon Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: ATEK Valued: Cost: 150 Health: HP: 400 Armor: Type: Wood RequiresPower: PDOF: Inherits: ^FakeBuilding Inherits@IDISABLE: ^DisabledOverlay Inherits@shape: ^2x2Shape Tooltip: Name: Fake Chronosphere GenericName: Chronosphere GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 980 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: Looks like a Chronosphere. Icon: fake-icon Building: Footprint: xx xx Dimensions: 2,2 RenderSprites: Image: PDOX WithBuildingBib: HasMinibib: Yes Valued: Cost: 150 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: MSLF: Inherits: ^FakeBuilding Inherits@IDISABLE: ^DisabledOverlay Inherits@shape: ^2x1Shape Tooltip: Name: Fake Missile Silo GenericName: Missile Silo GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 990 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: Looks like a Missile Silo. Icon: fake-icon Building: Footprint: xx Dimensions: 2,1 RenderSprites: Image: MSLO Valued: Cost: 250 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: FACF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 1000 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Construction Yard. Icon: fake-icon Tooltip: Name: Fake Construction Yard GenericName: Construction Yard GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxX xxx XxX === Dimensions: 3,4 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: FACT Valued: Cost: 250 Health: HP: 1500 Armor: Type: Wood HitShape: TargetableOffsets: 1273,939,0, -980,-640,0, -980,640,0 Type: Rectangle TopLeft: -1536, -1536 BottomRight: 1536, 1536