V2RL: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft Valued: Cost: 900 Tooltip: Name: V2 Rocket Health: HP: 200 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: SCUD AttackFrontal: SelectionDecorations: VisualBounds: 28,28 Explodes: Weapon: V2Explode WithAttackAnimation: AimSequence: aim ReloadPrefix: empty- ProducibleWithLevel: Prerequisites: vehicles.upgraded 1TNK: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 700 Tooltip: Name: Light Tank Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 128 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 7 Armament: Weapon: 25mm Recoil: 85 RecoilRecovery: 25 LocalOffset: 768,0,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 1TNK.Husk ProducibleWithLevel: Prerequisites: vehicles.upgraded 2TNK: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: fix, ~vehicles.allies, ~techlevel.medium Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 850 Tooltip: Name: Medium Tank Health: HP: 450 Armor: Type: Heavy Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 5 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 720,0,80 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 2TNK.Husk SelectionDecorations: VisualBounds: 28,28 ProducibleWithLevel: Prerequisites: vehicles.upgraded 3TNK: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 1150 Tooltip: Name: Heavy Tank Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 71 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 5 Armament: Weapon: 105mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 768,85,90, 768,-85,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 3TNK.Husk SelectionDecorations: VisualBounds: 28,28 ProducibleWithLevel: Prerequisites: vehicles.upgraded 4TNK: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 180 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high BuildDuration: 2500 BuildDurationModifier: 40 Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Valued: Cost: 2000 Tooltip: Name: Mammoth Tank Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 50 Crushes: wall, mine, crate, infantry, heavywall RevealsShroud: Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 2 Armament@PRIMARY: Weapon: 120mm LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: 4TNK.Husk SelfHealing: Step: 1 Delay: 3 HealIfBelow: 50 DamageCooldown: 150 SelectionDecorations: VisualBounds: 44,38,0,-4 ProducibleWithLevel: Prerequisites: vehicles.upgraded DetectCloaked: Range: 6c0 ARTY: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: dome, ~vehicles.allies, ~techlevel.medium Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: Cost: 800 Tooltip: Name: Artillery Health: HP: 100 Armor: Type: Light Mobile: TurnSpeed: 2 Speed: 85 RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: 155mm LocalOffset: 624,0,208 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: Explodes: Weapon: ArtilleryExplode EmptyWeapon: UnitExplodeSmall LoadedChance: 75 ProducibleWithLevel: Prerequisites: vehicles.upgraded HARV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: proc, ~techlevel.infonly Description: Collects Ore and Gems for processing.\n Unarmed Valued: Cost: 1100 Tooltip: Name: Ore Truck GenericName: Harvester Selectable: Priority: 7 SelectionDecorations: VisualBounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems BaleUnloadDelay: 1 SearchFromProcRadius: 30 SearchFromOrderRadius: 11 Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 WithHarvestAnimation: PrefixByFullness: empty-, half-, full- WithDockingAnimation: GpsDot: String: Harvester SpawnActorOnDeath: Actor: HARV.EmptyHusk HarvesterHuskModifier: FullActor: HARV.FullHusk FullnessThreshold: 50 SelfHealing: Step: 1 Delay: 25 HealIfBelow: 50 DamageCooldown: 500 Explodes: Weapon: OreExplosion MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 90 Prerequisites: fix, ~techlevel.medium BuildDuration: 2500 BuildDurationModifier: 40 Description: Deploys into another Construction Yard.\n Unarmed Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Selectable: Priority: 4 SelectionDecorations: VisualBounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 71 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 Transforms: IntoActor: fact Offset: -1,-1 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio MustBeDestroyed: RequiredForShortGame: true BaseBuilding: SpawnActorOnDeath: Actor: MCV.Husk JEEP: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 500 Tooltip: Name: Ranger Health: HP: 150 Armor: Type: Light Mobile: TurnSpeed: 10 Speed: 170 RequiresCondition: !notmobile RevealsShroud: Range: 8c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 10 Offset: 0,0,128 Armament: Weapon: M60mg MuzzleSequence: muzzle LocalOffset: 128,0,43 AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 LoadingCondition: notmobile ProducibleWithLevel: Prerequisites: vehicles.upgraded APC: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 850 Tooltip: Name: Armored Personnel Carrier Health: HP: 300 Armor: Type: Heavy Mobile: Speed: 142 Crushes: wall, mine, crate, infantry RequiresCondition: !notmobile RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament: Weapon: M60mg LocalOffset: 85,0,171 MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 LoadingCondition: notmobile ProducibleWithLevel: Prerequisites: vehicles.upgraded MNLY: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: fix, ~techlevel.medium Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed Valued: Cost: 800 Tooltip: Name: Minelayer Health: HP: 150 Armor: Type: Heavy Mobile: Speed: 128 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Minelayer: Mine: MINV MineImmune: AmmoPool: Ammo: 5 RearmSound: minelay1.aud DetectCloaked: Range: 5c0 CloakTypes: Mine RenderDetectionCircle: Explodes: Weapon: ATMine RenderSprites: Image: MNLY TRUK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 20 Prerequisites: ~techlevel.low Description: Transports cash to other players.\n Unarmed Valued: Cost: 500 Tooltip: Name: Supply Truck Selectable: Priority: 6 Health: HP: 110 Armor: Type: Light Mobile: Speed: 128 RevealsShroud: Range: 4c0 DeliversCash: Payload: 500 PlayerExperience: 50 SpawnActorOnDeath: Actor: moneycrate MGG: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 150 Prerequisites: atek, ~vehicles.france, ~techlevel.high BuildDuration: 1500 BuildDurationModifier: 40 Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Valued: Cost: 1200 Tooltip: Name: Mobile Gap Generator Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 99 WithIdleOverlay@SPINNER: Offset: -299,0,171 Sequence: spinner RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 CreatesShroud: Range: 6c0 RenderShroudCircle: SpawnActorOnDeath: Actor: MGG.Husk MRJ: Inherits: ^Vehicle Valued: Cost: 1100 Tooltip: Name: Mobile Radar Jammer Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: atek, ~vehicles.allies, ~techlevel.high BuildDuration: 1370 BuildDurationModifier: 40 Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 99 RevealsShroud: Range: 7c0 WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 ProximityExternalCondition@JAMMER: Range: 18c0 ValidStances: Enemy, Neutral Condition: jammed WithRangeCircle@JAMMER: Type: jammer Range: 18c0 Color: 0000FF80 JamsMissiles: Range: 5c0 DeflectionStances: Neutral, Enemy RenderJammerCircle: DetectCloaked: Range: 6c0 TTNK: Inherits: ^Tank Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 170 Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high BuildDuration: 1166 Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Valued: Cost: 1350 Tooltip: Name: Tesla Tank Health: HP: 450 Armor: Type: Light Mobile: Speed: 113 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Armament: Weapon: TTankZap LocalOffset: 0,0,213 AttackTurreted: Turreted: WithIdleOverlay@SPINNER: Sequence: spinner SelectionDecorations: VisualBounds: 30,30 ProducibleWithLevel: Prerequisites: vehicles.upgraded FTRK: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks Valued: Cost: 600 Tooltip: Name: Mobile Flak Health: HP: 150 Armor: Type: Light Mobile: TurnSpeed: 10 Speed: 128 RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 10 Offset: -298,0,298 Armament@AA: Weapon: FLAK-23-AA Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle Armament@AG: Weapon: FLAK-23-AG Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: SelectionDecorations: VisualBounds: 28,28 ProducibleWithLevel: Prerequisites: vehicles.upgraded DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 160 Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor. Valued: Cost: 2500 Tooltip: Name: Demolition Truck Health: HP: 50 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 4c0 Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke AttackSuicides: -DamageMultiplier@IRONCURTAIN: KillsSelf: RequiresCondition: invulnerability Chronoshiftable: ExplodeInstead: yes CTNK: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 200 Prerequisites: atek, ~vehicles.germany, ~techlevel.high BuildDuration: 1166 Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Valued: Cost: 1350 Tooltip: Name: Chrono Tank SelectionDecorations: VisualBounds: 30,30 Health: HP: 450 Armor: Type: Light Mobile: Speed: 113 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Armament@PRIMARY: Weapon: APTusk LocalOffset: -160,-276,232 LocalYaw: 60 Armament@SECONDARY: Weapon: APTusk LocalOffset: -160,276,232 LocalYaw: -60 AttackFrontal: PortableChrono: ChargeDelay: 300 ProducibleWithLevel: Prerequisites: vehicles.upgraded QTNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 190 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Valued: Cost: 2000 Tooltip: Name: MAD Tank Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 56 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 SelectionDecorations: VisualBounds: 44,38,0,-4 MadTank: Targetable: TargetTypes: Ground, MADTank, Repair, Vehicle STNK: Inherits: ^Vehicle Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: atek, ~vehicles.england, ~techlevel.high BuildDuration: 1166 Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: Cost: 1350 Tooltip: Name: Phase Transport Health: HP: 300 Armor: Type: Light Mobile: Speed: 142 Crushes: wall, mine, crate, infantry RequiresCondition: !notmobile RevealsShroud: Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire Armament: Weapon: APTusk LocalOffset: 192,0,176 Turreted: TurnSpeed: 5 AttackTurreted: WithSpriteTurret: Cargo: Types: Infantry MaxWeight: 4 PipCount: 4 LoadingCondition: notmobile Cloak: InitialDelay: 125 CloakDelay: 250 CloakSound: appear1.aud UncloakSound: appear1.aud IsPlayerPalette: true RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical DetectCloaked: Range: 7c0 -MustBeDestroyed: ProducibleWithLevel: Prerequisites: vehicles.upgraded