^Explosion: ValidTargets: Ground, Water, Air Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Structure, Wall, Trees Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud ValidTargets: Ground, Air, Ship, Trees Warhead@3EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater InvalidTargets: Ship, Structure, Bridge CrateNapalm: Inherits: ^Explosion ValidTargets: Ground, Trees Warhead@1Dam: SpreadDamage Spread: 170 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees Versus: Wood: 100 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud ValidTargets: Ground, Water, Air, Trees -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch CrateExplosion: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Falloff: 1000, 368, 135, 50, 18, 7, 0 AffectsParent: true Warhead@2Eff: CreateEffect ValidTargets: Ground, Water, Air -Warhead@3EffWater: CreateEffect UnitExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Falloff: 1000, 368, 135, 50, 18, 7, 0 UnitExplodeShip: Inherits: ^Explosion -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud ValidTargets: Ground, Water UnitExplodeSubmarine: Inherits: ^Explosion -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Ground, Water UnitExplodeSmall: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Damage: 40 Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud ArtilleryExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Damage: 150 Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud V2Explode: Inherits: SCUD -Report: BuildingExplode: Warhead@2Eff: CreateEffect Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm Warhead@Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Wall, Trees SmallBuildingExplode: Inherits: BuildingExplode Warhead@2Eff: CreateEffect Explosions: building, building_napalm, large_explosion, self_destruct CivBuildingExplosion: Inherits: SmallBuildingExplode Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding Spread: 64 Damage: 1 Delay: 1 BarrelExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees Versus: None: 120 Wood: 200 Light: 50 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud Delay: 5 -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch Size: 2 Delay: 5 ATMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: mineblo1.aud Warhead@Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Structure, Wall, Trees APMine: Inherits: ATMine Warhead@1Dam: SpreadDamage DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: mine1.aud Warhead@Smu: LeaveSmudge SmudgeType: Scorch OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Res: CreateResource AddsResourceType: Ore Size: 1,1 Warhead@2Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud CrateNuke: ValidTargets: Ground, Trees, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Res_impact: DestroyResource Warhead@3Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud VictimScanRadius: 0 Warhead@4Dam_areanuke1: SpreadDamage Spread: 1c0 Damage: 60 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@5Res_areanuke1: DestroyResource Size: 4 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 VictimScanRadius: 0 Warhead@6Smu_areanuke1: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Trees Size: 4 Delay: 5 Warhead@TREEKILL: SpreadDamage Spread: 1c0 Damage: 120 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 ValidTargets: Trees DamageTypes: Incendiary MiniNuke: ValidTargets: Ground, Trees, Water, Underwater, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees, Water, Air Versus: Wood: 25 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud VictimScanRadius: 0 Warhead@4Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees, Water, Underwater, Air Versus: Wood: 50 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@5Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 VictimScanRadius: 0 Warhead@7Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Underwater, Air Versus: Wood: 50 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@8Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 120 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Trees DamageTypes: Incendiary Warhead@9Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@10Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Underwater Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@11Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 180 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Trees DamageTypes: Incendiary Warhead@12Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@13Smu_areanuke3: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Trees Size: 4 Delay: 15