DPOD: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 10 Tooltip: Name: Drop Pod Aircraft: LandWhenIdle: true TurnSpeed: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins Health: HP: 60 Armor: Type: Light Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 UnloadVoice: Move EjectOnDeath: true Armament: Weapon: Vulcan2 AttackHeli: Voice: Attack AmmoPool: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty DSHP: Inherits: ^Helicopter Valued: Cost: 1000 Tooltip: Name: Dropship Aircraft: LandWhenIdle: true TurnSpeed: 5 Speed: 168 InitialFacing: 0 LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud IdealSeparation: 1275 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 3c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Move EjectOnDeath: true SpawnActorOnDeath: Actor: DSHP.Husk ORCA: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Orca Fighter Buildable: Queue: Air BuildPaletteOrder: 10 Prerequisites: ~gahpad Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 30,24 Aircraft: TurnSpeed: 5 Speed: 186 MoveIntoShroud: false TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Hellfire AttackHeli: FacingTolerance: 20 Voice: Attack AmmoPool: Ammo: 5 PipCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty RenderSprites: SpawnActorOnDeath: Actor: ORCA.Husk ORCAB: Inherits: ^Aircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1600 Tooltip: Name: Orca Bomber Buildable: Queue: Air BuildPaletteOrder: 30 Prerequisites: ~gahpad, gatech Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 30,24 Aircraft: CruiseAltitude: 3072 MaximumPitch: 120 TurnSpeed: 3 Speed: 96 CruisingCondition: cruising MoveIntoShroud: false TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud ReturnOnIdle: Health: HP: 260 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Bomb AttackPlane: Voice: Attack FacingTolerance: 20 AmmoPool: Ammo: 10 PipCount: 2 ReloadCount: 5 ReloadDelay: 200 PipType: Ammo PipTypeEmpty: AmmoEmpty RenderSprites: Hovers@CRUISING: RequiresCondition: cruising SpawnActorOnDeath: Actor: ORCAB.Husk ORCATRAN: Inherits: ^Helicopter Valued: Cost: 1200 Tooltip: Name: Orca Transport Buildable: Queue: Air BuildPaletteOrder: 50 Prerequisites: ~disabled RenderSprites: Aircraft: LandWhenIdle: true TurnSpeed: 5 Speed: 84 InitialFacing: 0 LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud IdealSeparation: 1275 Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Move EjectOnDeath: true SpawnActorOnDeath: Actor: ORCATRAN.Husk TRNSPORT: Inherits: ^Helicopter Valued: Cost: 750 Tooltip: Name: Carryall Buildable: Queue: Air BuildPaletteOrder: 60 Prerequisites: ~gahpad, gadept Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Aircraft: LandWhenIdle: true TurnSpeed: 5 Speed: 149 InitialFacing: 0 LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud AltitudeVelocity: 64 MoveIntoShroud: false Carryall: Voice: Move LocalOffset: 0,0,-317 Health: HP: 175 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition RenderSprites: Selectable: Bounds: 44,32,0,-8 SpawnActorOnDeath: Actor: TRNSPORT.Husk SCRIN: Inherits: ^Aircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1500 Tooltip: Name: Banshee Fighter Buildable: Queue: Air BuildPaletteOrder: 40 Prerequisites: ~nahpad, natech Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 30,24 Voiced: VoiceSet: Scrin Aircraft: CruiseAltitude: 2560 MaximumPitch: 90 TurnSpeed: 3 Speed: 168 AirborneCondition: airborne MoveIntoShroud: false TakeoffSound: dropup1.aud LandingSound: dropdwn1.aud ReturnOnIdle: Health: HP: 280 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Proton AttackPlane: Voice: Attack FacingTolerance: 20 AmmoPool: Ammo: 15 PipCount: 3 ReloadCount: 5 PipType: Ammo PipTypeEmpty: AmmoEmpty RenderSprites: DeathSounds: SpawnActorOnDeath: Actor: SCRIN.Husk APACHE: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Harpy Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~nahpad Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles Selectable: Bounds: 30,24 Aircraft: TurnSpeed: 5 Speed: 130 MoveIntoShroud: false Health: HP: 225 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: HarpyClaw AttackHeli: FacingTolerance: 20 Voice: Attack AmmoPool: Ammo: 12 PipCount: 4 PipType: Ammo PipTypeEmpty: AmmoEmpty WithIdleOverlay@ROTORAIR: Offset: 85,0,384 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 85,0,384 Sequence: slow-rotor RequiresCondition: !airborne RenderSprites: SpawnActorOnDeath: Actor: APACHE.Husk HUNTER: Inherits@2: ^ExistsInWorld Valued: Cost: 1000 Tooltip: Name: Hunter-Seeker Droid Health: HP: 500 Armor: Type: Light AttackSuicides: Explodes: Weapon: SuicideBomb EmptyWeapon: SuicideBomb Aircraft: TurnSpeed: 16 Speed: 355 CruiseAltitude: 256 CanHover: True CruisingCondition: cruising VTOL: true Targetable: TargetTypes: Ground, Vehicle HiddenUnderFog: Type: CenterPosition BodyOrientation: UseClassicPerspectiveFudge: False RenderSprites: Image: GGHUNT WithFacingSpriteBody: Hovers@CRUISING: RequiresCondition: cruising QuantizeFacingsFromSequence: AutoSelectionSize: DrawLineToTarget: AppearsOnRadar: UseLocation: true Selectable: SelectionDecorations: Palette: pips ActorLostNotification: HitShape: EditorTilesetFilter: Categories: System