BGGY: Inherits: ^Vehicle Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 500 Tooltip: Name: Attack Buggy Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~naweap, ~techlevel.low Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: TurnSpeed: 8 Speed: 142 Health: HP: 220 Armor: Type: Light RevealsShroud: RequiresCondition: !inside-tunnel Range: 6c0 MaxHeightDelta: 3 Armament: Weapon: RaiderCannon LocalOffset: 0,-61,543, 0,61,543 MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting MuzzleSplitFacings: 8 AttackFrontal: Voice: Attack WithMuzzleOverlay: -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: BIKE: Inherits: ^Vehicle Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 600 Tooltip: Name: Attack Cycle Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~naweap, ~techlevel.low Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 8 Speed: 170 Health: HP: 150 Armor: Type: Wood RevealsShroud: RequiresCondition: !inside-tunnel Range: 5c0 MaxHeightDelta: 3 Armament@PRIMARY: Weapon: BikeMissile RequiresCondition: !rank-elite LocalOffset: -153,-204,509, -153,204,509 Armament@ELITE: Weapon: HoverMissile RequiresCondition: rank-elite LocalOffset: -153,-204,509, -153,204,509 AttackFrontal: Voice: Attack DamagedByTerrain@VEINS: RequiresCondition: !inside-tunnel && !rank-elite LeavesTrails@VEINS: RequiresCondition: !inside-tunnel && !rank-elite TTNK: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 800 Tooltip: Name: Tick Tank RequiresCondition: !deployed Tooltip@DEPLOYED: Name: Tick Tank (deployed) RequiresCondition: deployed Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~naweap, ~techlevel.medium Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 5 Speed: 85 Crushes: wall, crate, infantry RequiresCondition: !empdisable && undeployed Health: HP: 350 Armor: Type: Light RequiresCondition: undeployed Armament@PRIMARY: Weapon: 90mm LocalOffset: 407,0,362 RequiresCondition: !rank-elite MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting Armament@ELITE: Weapon: 120mmx LocalOffset: 407,0,362 RequiresCondition: rank-elite MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting WithMuzzleOverlay: RevealsShroud: RequiresCondition: !inside-tunnel Range: 5c0 MaxHeightDelta: 3 RenderSprites: Image: ttnk WithMakeAnimation: GrantConditionOnDeploy: DeployedCondition: deployed UndeployedCondition: undeployed Facing: 160 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySound: place2.aud UndeploySound: clicky1.aud GrantCondition@PREVIEWWORKAROUND: Condition: real-actor WithVoxelBody: RequiresCondition: undeployed WithSpriteBody@deployed: RequiresCondition: !undeployed && real-actor AttackFrontal: Voice: Attack RequiresCondition: undeployed Turreted: TurnSpeed: 6 Turret: deployed InitialFacing: 160 Offset: -20, -130, 128 RealignDelay: -1 WithVoxelBarrel: Armament: deployed LocalOffset: 181,0,362 RequiresCondition: deployed WithVoxelTurret@deployed: Turret: deployed RequiresCondition: deployed AttackTurreted@deployed: Voice: Attack Armaments: deployed RequiresCondition: deployed Armament@deployed: Name: deployed Turret: deployed Weapon: 90mm LocalOffset: 543,0,362 RequiresCondition: !rank-elite MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting Armament@deployedElite: Name: deployed Turret: deployed Weapon: 120mmx LocalOffset: 543,0,362 RequiresCondition: rank-elite MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting Armor@deployed: Type: Concrete RequiresCondition: deployed DetectCloaked: Range: 1c768 RequiresCondition: rank-elite RenderDetectionCircle: Carryable: RequiresCondition: undeployed RevealOnFire: ArmamentNames: primary, deployed RenderVoxels: Scale: 11.5 ART2: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 975 Tooltip: Name: Artillery RequiresCondition: !deployed Tooltip@DEPLOYED: Name: Artillery (deployed) RequiresCondition: deployed Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: ~naweap, naradr, ~techlevel.high Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Health: HP: 300 Armor: Type: Light Mobile: Speed: 71 TurnSpeed: 2 RequiresCondition: !empdisable && undeployed RevealsShroud: RequiresCondition: !inside-tunnel Range: 9c0 MaxHeightDelta: 3 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 RenderSprites: Image: art2 WithMakeAnimation: GrantConditionOnDeploy: DeployedCondition: deployed UndeployedCondition: undeployed Facing: 96 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySound: place2.aud UndeploySound: clicky1.aud GrantCondition@PREVIEWWORKAROUND: Condition: real-actor WithVoxelBody: RequiresCondition: undeployed WithSpriteBody@deployed: RequiresCondition: !undeployed && real-actor Turreted: Turret: deployed TurnSpeed: 5 InitialFacing: 96 Offset: 0,0,256 RealignDelay: -1 WithVoxelBarrel: Armament: deployed LocalOffset: 203,0,0 LocalOrientation: 0, 128, 0 RequiresCondition: deployed WithVoxelTurret@deployed: Turret: deployed RequiresCondition: deployed AttackTurreted@deployed: Voice: Attack Armaments: deployed RequiresCondition: deployed Armament@deployed: Name: deployed Turret: deployed Weapon: 155mm LocalOffset: 820,0,1386 RequiresCondition: deployed MuzzleSequence: muzzle MuzzlePalette: effect-ignore-lighting WithMuzzleOverlay: Carryable: RequiresCondition: undeployed RevealOnFire: ArmamentNames: deployed REPAIR: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~naweap, ~techlevel.medium Description: Repairs nearby vehicles.\n Unarmed Valued: Cost: 1000 Tooltip: Name: Mobile Repair Vehicle Health: HP: 200 Mobile: Speed: 85 TurnSpeed: 5 RevealsShroud: RequiresCondition: !inside-tunnel Range: 5c0 MaxHeightDelta: 3 Armament: Weapon: Repair Cursor: repair OutsideRangeCursor: repair TargetStances: Ally ForceTargetStances: None AttackFrontal: Voice: Attack AutoTarget: AutoTargetPriority@DEFAULT: ValidTargets: Vehicles WEED: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Valued: Cost: 1400 Tooltip: Name: Weed Eater Buildable: Queue: Vehicle BuildPaletteOrder: 170 Prerequisites: ~naweap, nawast, ~techlevel.superweapons Description: Collects veins for processing.\n Unarmed Harvester: DeliveryBuildings: nawast Capacity: 7 Resources: Veins BaleUnloadDelay: 20 BaleLoadDelay: 40 SearchFromProcRadius: 72 SearchFromOrderRadius: 36 HarvestVoice: Attack DeliverVoice: Move Mobile: Speed: 71 TurnSpeed: 5 Health: HP: 600 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 4c0 MaxHeightDelta: 3 -WithVoxelBody: WithVoxelUnloadBody: -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: SAPC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Valued: Cost: 800 Tooltip: Name: Subterranean APC Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: ~naweap, natech, ~techlevel.medium Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Mobile: TurnSpeed: 5 Speed: 71 RequiresCondition: !empdisable && !loading Subterranean: true SubterraneanCondition: submerged SubterraneanTransitionTerrainTypes: Clear, Rough SubterraneanTransitionCost: 120 SubterraneanTransitionSound: subdril1.aud SubterraneanTransitionImage: dig SubterraneanTransitionSequence: idle TerrainSpeeds: Subterranean: 120 Health: HP: 175 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel && !submerged Range: 5c0 MaxHeightDelta: 3 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Unload LoadingCondition: loading EjectOnDeath: true WithVoxelBody: RequiresCondition: !submerged Targetable: RequiresCondition: !inside-tunnel && !submerged SUBTANK: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 750 Tooltip: Name: Devil's Tongue Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: ~naweap, natech, ~techlevel.high Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Mobile: TurnSpeed: 6 Speed: 71 Crushes: wall, crate, infantry Subterranean: true SubterraneanCondition: submerged SubterraneanTransitionTerrainTypes: Clear, Rough SubterraneanTransitionCost: 120 SubterraneanTransitionSound: subdril1.aud SubterraneanTransitionImage: dig SubterraneanTransitionSequence: idle TerrainSpeeds: Subterranean: 120 Health: HP: 300 Armor: Type: Light RevealsShroud: RequiresCondition: !inside-tunnel && !submerged Range: 5c0 MaxHeightDelta: 3 Armament: Weapon: FireballLauncher AttackFrontal: Voice: Attack WithVoxelBody: RequiresCondition: !submerged Targetable: RequiresCondition: !inside-tunnel && !submerged STNK: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1100 Tooltip: Name: Stealth Tank Buildable: BuildPaletteOrder: 150 Prerequisites: ~naweap, natech, ~techlevel.high Queue: Vehicle Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: TurnSpeed: 5 Speed: 85 Crushes: wall, crate, infantry Health: HP: 180 Armor: Type: Light RevealsShroud: RequiresCondition: !inside-tunnel Range: 5c0 MaxHeightDelta: 3 Cloak: InitialDelay: 90 CloakDelay: 90 CloakSound: cloak5.aud UncloakSound: cloak5.aud IsPlayerPalette: true UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Armament: Weapon: Dragon LocalOffset: 301,61,421, 301,-61,421 AttackFrontal: Voice: Attack AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: Explodes: RequiresCondition: !rank-elite Explodes@ELITE: RequiresCondition: rank-elite Weapon: UnitExplode