MCV: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Buildable: Queue: Vehicle BuildPaletteOrder: 160 Prerequisites: ~factory, tech, ~techlevel.medium Description: Deploys into another Construction Yard.\n Unarmed Valued: Cost: 2500 Tooltip: Name: Mobile Construction Vehicle Selectable: Priority: 3 Health: HP: 1000 Armor: Type: Heavy Mobile: Speed: 42 RevealsShroud: RequiresCondition: !inside-tunnel Range: 6c0 MaxHeightDelta: 3 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: IntoActor: gacnst Offset: -1,-1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: Voice: Move SelectionDecorations: VisualBounds: 42,42 RenderSprites: Image: mcv.gdi FactionImages: gdi: mcv.gdi nod: mcv.nod HARV: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Valued: Cost: 1400 Tooltip: Name: Harvester Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~factory, proc, ~techlevel.low Description: Collects Tiberium for processing.\n Unarmed Selectable: Priority: 7 Bounds: 36,36 Harvester: DeliveryBuildings: proc Capacity: 28 Resources: Tiberium, BlueTiberium BaleLoadDelay: 15 BaleUnloadDelay: 15 FullyLoadedSpeed: 100 SearchFromProcRadius: 36 SearchFromOrderRadius: 18 HarvestVoice: Attack DeliverVoice: Move Mobile: Speed: 71 Crushes: wall, crate TerrainSpeeds: Clear: 90 Rough: 70 Road: 100 Bridge: 100 Beach: 70 Tiberium: 80 BlueTiberium: 80 Veins: 80 Health: HP: 1000 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 4c0 MaxHeightDelta: 3 -WithVoxelBody: WithVoxelUnloadBody: Explodes: Weapon: TiberiumExplosion WithHarvestOverlay: LocalOffset: 543,0,0 Palette: effect SelectionDecorations: VisualBounds: 36,36 RenderSprites: Image: harv.gdi FactionImages: gdi: harv.gdi nod: harv.nod -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: LPST: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor -AppearsOnRadar: Buildable: Queue: Vehicle BuildPaletteOrder: 90 Prerequisites: ~factory, radar, ~techlevel.medium Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Valued: Cost: 950 Tooltip: Name: Mobile Sensor Array RequiresCondition: !deployed Tooltip@DEPLOYED: Name: Mobile Sensor Array (deployed) RequiresCondition: deployed Health: HP: 600 Armor: Type: Wood Mobile: Speed: 85 TurnSpeed: 5 RequiresCondition: !empdisable && undeployed RevealsShroud: RequiresCondition: !inside-tunnel && undeployed Range: 10c0 MaxHeightDelta: 3 RevealsShroud@DEPLOYED: RequiresCondition: !undeployed Range: 8c0 MaxHeightDelta: 3 WithMakeAnimation: GrantCondition@PREVIEWWORKAROUND: Condition: real-actor RenderSprites: Image: lpst.gdi FactionImages: gdi: lpst.gdi nod: lpst.nod GrantConditionOnDeploy: DeployedCondition: deployed UndeployedCondition: undeployed Facing: 160 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySound: place2.aud UndeploySound: clicky1.aud WithVoxelBody: Image: lpst RequiresCondition: undeployed WithSpriteBody@deployed: RequiresCondition: !undeployed && real-actor DetectCloaked: RequiresCondition: deployed Range: 18c0 RenderDetectionCircle: TrailCount: 3 Carryable: RequiresCondition: undeployed RenderVoxels: Scale: 11.5