^MG: ReloadDelay: 20 Range: 4c0 Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 108 Falloff: 100, 50, 25, 12, 6, 3, 0 Damage: 15 Versus: None: 100 Wood: 60 Light: 40 Heavy: 25 Concrete: 10 DamageTypes: Prone70Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs ValidTargets: Ground, Air Warhead@3EffWater: CreateEffect Explosions: water_piffs ExplosionPalette: ra ValidTargets: Water InvalidTargets: Vehicle Minigun: Inherits: ^MG ReloadDelay: 21 Report: infgun3.aud, gostgun1.aud, slvkgun1.aud Warhead@1Dam: SpreadDamage Damage: 8 M1Carbine: Inherits: ^MG Report: infgun3.aud Vulcan: Inherits: ^MG Report: chaingn1.aud Warhead@1Dam: SpreadDamage Damage: 20 Vulcan2: Inherits: ^MG ReloadDelay: 50 Burst: 3 Range: 6c0 Report: tsgun4.aud Warhead@1Dam: SpreadDamage Damage: 50 Vulcan3: Inherits: ^MG ReloadDelay: 30 Burst: 3 Report: cygun1.aud Warhead@1Dam: SpreadDamage Damage: 10 VulcanTower: Inherits: ^MG ReloadDelay: 26 Range: 6c0 Report: chaingn1.aud Warhead@1Dam: SpreadDamage Damage: 18 JumpCannon: Inherits: ^MG ReloadDelay: 40 Burst: 2 Range: 5c0 Report: jumpjet1.aud Warhead@1Dam: SpreadDamage Damage: 15 AssaultCannon: Inherits: ^MG ReloadDelay: 50 Range: 5c0 Report: tsgun4.aud Warhead@1Dam: SpreadDamage Damage: 40 RaiderCannon: Inherits: ^MG ReloadDelay: 55 Range: 4c0 Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS BurstDelays: 55 Report: chaingn1.aud Warhead@1Dam: SpreadDamage Damage: 40 HarpyClaw: Inherits: ^MG ReloadDelay: 36 Range: 5c0 Report: cygun1.aud Warhead@1Dam: SpreadDamage Damage: 60 Pistola: Inherits: ^MG Range: 3c0 Report: gun18.aud Warhead@1Dam: SpreadDamage Damage: 2 Warhead@2Eff: CreateEffect Explosions: piff Warhead@3EffWater: CreateEffect Explosions: water_piff Sniper: Inherits: ^MG ReloadDelay: 60 Range: 6c768 Report: silencer.aud Warhead@1Dam: SpreadDamage Spread: 36 Damage: 150 Versus: Wood: 5 Light: 5 Heavy: 5 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff Warhead@3EffWater: CreateEffect Explosions: water_piff