MultiCluster: ReloadDelay: 80 Range: 6c0 Report: misl1.aud ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 170 Arm: 2 Blockable: false Shadow: true Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 8 RangeLimit: 7c204 Palette: ra MinimumLaunchSpeed: 75 Speed: 384 TerrainHeightAware: true Warhead@1Dam: SpreadDamage Spread: 128 Damage: 65 ValidTargets: Ground Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: expnew09.aud ValidTargets: Ground, Air Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ValidTargets: Water InvalidTargets: Vehicle Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall SuicideBomb: ReloadDelay: 1 Range: 0c512 Report: hunter2.aud Warhead@1Dam: SpreadDamage Spread: 256 Damage: 110 Falloff: 10000, 3680, 1350, 500, 180, 70, 0 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Res: DestroyResource IonCannon: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air DamageTypes: Prone100Percent, TriggerProne, EnergyDeath Warhead@2Dam_area: SpreadDamage Spread: 1c0 Damage: 250 Falloff: 100, 50, 25, 0 Delay: 3 ValidTargets: Ground, Water, Air DamageTypes: Prone50Percent, TriggerProne, EnergyDeath Warhead@3Smu_area: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall Size: 2 Delay: 3 Warhead@4Effect: CreateEffect Explosions: ionbeam ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: ion1.aud VictimScanRadius: 0 Warhead@5Effect: CreateEffect Explosions: ionbeam2 ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 Warhead@6Effect: CreateEffect Explosions: ionbeam3 ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 Warhead@7Effect: CreateEffect Explosions: ionbeam4 ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 Warhead@8Effect: CreateEffect Explosions: ionbeam5 ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 Warhead@9Effect: CreateEffect Explosions: ionbeam6 ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 EMPulseCannon: ReloadDelay: 100 Range: 40c0 Report: plsecan2.aud Projectile: Bullet Speed: 425 Blockable: false Shadow: true LaunchAngle: 62 Image: pulsball Warhead@1Eff: CreateEffect Explosions: pulse_explosion ExplosionPalette: effect-ignore-lighting-alpha75 VictimScanRadius: 0 Warhead@emp: GrantExternalCondition Range: 4c0 Duration: 250 Condition: empdisable ClusterMissile: ValidTargets: Ground, Water, Air Warhead@ImpactDamage0: SpreadDamage Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@SoundEffect0: CreateEffect Explosions: large_explosion ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: expnew19.aud VictimScanRadius: 0 Warhead@ResourceDestruction0: DestroyResource Size: 1 Warhead@ClusterSmudges0: LeaveSmudge SmudgeType: LargeCrater InvalidTargets: Vehicle, Building, Wall Size: 1 Warhead@ClusterDamage1: SpreadDamage Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@ResourceDestruction1: DestroyResource Size: 2 Delay: 5 Warhead@ClusterSmudges1: LeaveSmudge SmudgeType: LargeScorch InvalidTargets: Vehicle, Building, Wall Size: 2 Delay: 5 Warhead@ClusterDamage2: SpreadDamage Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@ResourceDestruction2: DestroyResource Size: 3 Delay: 10 Warhead@ClusterSmudges2: LeaveSmudge SmudgeType: LargeScorch InvalidTargets: Vehicle, Building, Wall Size: 3 Delay: 10 Warhead@ClusterDamage3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@ResourceDestruction3: DestroyResource Size: 4 Delay: 15 Warhead@ClusterSmudges3: LeaveSmudge SmudgeType: MediumScorch InvalidTargets: Vehicle, Building, Wall Size: 4 Delay: 15 Warhead@ClusterDamage4: SpreadDamage Spread: 5c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: Ground, Water, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@ResourceDestruction4: DestroyResource Size: 5 Delay: 20 Warhead@ClusterSmudges4: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall Size: 5 Delay: 20