#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; using OpenRA.Widgets; using System.Drawing; namespace OpenRA.Mods.RA.Widgets.Logic { public class IngameChromeLogic { Widget gameRoot; [ObjectCreator.UseCtor] public IngameChromeLogic( [ObjectCreator.Param] World world ) { Game.AddChatLine += AddChatLine; Game.BeforeGameStart += UnregisterEvents; var r = Widget.RootWidget; gameRoot = r.GetWidget("INGAME_ROOT"); var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG"); r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => optionsBG.Visible = !optionsBG.Visible; optionsBG.GetWidget("DISCONNECT").OnMouseUp = mi => { optionsBG.Visible = false; Game.Disconnect(); Game.LoadShellMap(); Widget.CloseWindow(); Widget.OpenWindow("MAINMENU_BG"); }; optionsBG.GetWidget("SETTINGS").OnMouseUp = mi => Widget.OpenWindow("SETTINGS_MENU"); optionsBG.GetWidget("MUSIC").OnMouseUp = mi => Widget.OpenWindow("MUSIC_MENU"); optionsBG.GetWidget("RESUME").OnMouseUp = mi => optionsBG.Visible = false; optionsBG.GetWidget("SURRENDER").OnMouseUp = mi => world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false)); optionsBG.GetWidget("SURRENDER").IsVisible = () => (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined); optionsBG.GetWidget("QUIT").OnMouseUp = mi => Game.Exit(); var postgameBG = gameRoot.GetWidget("POSTGAME_BG"); var postgameText = postgameBG.GetWidget("TEXT"); postgameBG.IsVisible = () => { return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined; }; postgameText.GetText = () => { var state = world.LocalPlayer.WinState; return (state == WinState.Undefined)? "" : ((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS"); }; } public void UnregisterEvents() { Game.AddChatLine -= AddChatLine; Game.BeforeGameStart -= UnregisterEvents; } void AddChatLine(Color c, string from, string text) { gameRoot.GetWidget("CHAT_DISPLAY").AddLine(c, from, text); } } }