using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.GameRules; using OpenRa.Traits; namespace OpenRa.Orders { class PowerDownOrderGenerator : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) Game.controller.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var loc = mi.Location + Game.viewport.Location; var underCursor = world.FindUnits(loc, loc) .Where(a => a.Owner == world.LocalPlayer && a.traits.Contains()) .FirstOrDefault(); if (underCursor != null) yield return new Order("PowerDown", underCursor); } } public void Tick( World world ) { } public void Render( World world ) { } public Cursor GetCursor(World world, int2 xy, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(world, xy, mi).Any() ? Cursor.PowerDown : Cursor.PowerDownBlocked; } } }