## player.yaml options-tech-level = .infantry-only = Infantry Only .low = Low .medium = Medium .no-superweapons = No Superweapons .unrestricted = Unrestricted checkbox-kill-bounties = .label = Kill Bounties .description = Players receive cash bonuses when killing enemy units checkbox-redeployable-mcvs = .label = Redeployable MCVs .description = Allow undeploying Construction Yard checkbox-reusable-engineers = .label = Reusable Engineers .description = Engineers remain on the battlefield after capturing a structure notification-insufficient-funds = Insufficient funds. notification-new-construction-options = New construction options. notification-cannot-deploy-here = Cannot deploy here. notification-low-power = Low power. notification-base-under-attack = Base under attack. notification-ally-under-attack = Our ally is under attack. notification-silos-needed = Silos needed. ## world.yaml options-starting-units = .mcv-only = MCV Only .light-support = Light Support .heavy-support = Heavy Support ## aircraft.yaml actor-badr-name = Badger actor-mig = .description = Fast Ground-Attack Plane. Strong vs Buildings, Vehicles Weak vs Infantry, Aircraft .name = MiG Attack Plane actor-yak = .description = Attack Plane armed with dual machine guns. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft .name = Yak Attack Plane actor-tran = .description = Fast Infantry Transport Helicopter. Unarmed .name = Chinook actor-heli = .description = Helicopter gunship armed with multi-purpose missiles. Strong vs Buildings, Vehicles, Aircraft Weak vs Infantry .name = Longbow actor-hind = .description = Helicopter gunship armed with dual chainguns. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft .name = Hind actor-u2-name = Spy Plane actor-mh60 = .description = Helicopter gunship armed with dual chainguns. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft .name = Black Hawk ## civilian.yaml actor-c10-name = Scientist actor-tecn-name = Technician actor-tecn2-name = Technician actor-v01-name = Church actor-v19-name = Oil Pump actor-v19-husk-name = Husk (Oil Pump) actor-barl-name = Explosive Barrel actor-brl3-name = Explosive Barrel actor-v25-name = Church actor-lhus-name = Lighthouse actor-windmill-name = Windmill ## decoration.yaml actor-ice01-name = Ice Floe actor-ice02-name = Ice Floe actor-ice03-name = Ice Floe actor-ice04-name = Ice Floe actor-ice05-name = Ice Floe actor-utilpol1-name = Utility Pole actor-utilpol2-name = Utility Pole actor-tanktrap1-name = Tank Trap actor-tanktrap2-name = Tank Trap ## defaults.yaml notification-unit-lost = Unit lost. notification-airborne-unit-lost = Airborne Unit lost. notification-naval-unit-lost = Naval Unit lost. notification-unit-promoted = Unit promoted. notification-primary-building-selected = Primary building selected. notification-structure-captured = Structure captured. notification-unit-stolen = Unit stolen. meta-vehicle-generic-name = Vehicle meta-infantry-generic-name = Soldier meta-civinfantry-name = Civilian meta-ship-generic-name = Ship meta-neutralplane-generic-name = Plane meta-helicopter-generic-name = Helicopter meta-basicbuilding-generic-name = Structure meta-techbuilding-name = Civilian Building meta-ammobox-name = Ammo Box meta-civfield-name = Field meta-civhaystackorigloo = .winter--name = Igloo .summer--name = Haystacks meta-tree-name = Tree meta-treehusk-name = Tree (Burnt) meta-box-name = Boxes meta-husk-generic-name = Destroyed Vehicle meta-planehusk-generic-name = Destroyed Plane meta-helicopterhusk-generic-name = Destroyed Helicopter meta-bridge-name = Bridge meta-rock-name = Rock meta-crate = .name = Crate .generic-name = Crate meta-mine-name = Mine ## fakes.yaml actor-fpwr = .description = Looks like a Power Plant. .name = Fake Power Plant .generic-name = Power Plant actor-tenf = .description = Looks like an Allied Barracks. .name = Fake Allied Barracks .generic-name = Allied Barracks actor-syrf = .description = Looks like a Naval Yard. .name = Fake Naval Yard .generic-name = Naval Yard actor-spef = .description = Looks like a Sub Pen. .name = Fake Sub Pen .generic-name = Sub Pen actor-weaf = .description = Looks like a War Factory. .name = Fake War Factory .generic-name = War Factory actor-domf = .name = Fake Radar Dome .generic-name = Radar Dome .description = Looks like a Radar Dome. actor-fixf = .description = Looks like a Service Depot. .name = Fake Service Depot .generic-name = Service Depot actor-fapw = .description = Looks like an Advanced Power Plant. .name = Fake Advanced Power Plant .generic-name = Advanced Power Plant actor-atef = .name = Fake Allied Tech Center .generic-name = Allied Tech Center .description = Looks like an Allied Tech Center. actor-pdof = .name = Fake Chronosphere .generic-name = Chronosphere .description = Looks like a Chronosphere. Maximum 1 can be built. actor-mslf = .name = Fake Missile Silo .generic-name = Missile Silo .description = Looks like a Missile Silo. Maximum 1 can be built. actor-facf = .description = Looks like a Construction Yard. .name = Fake Construction Yard .generic-name = Construction Yard ## husks.yaml actor-2tnk-husk-name = Husk (Medium Tank) actor-3tnk-husk-name = Husk (Heavy Tank) actor-4tnk-husk-name = Husk (Mammoth Tank) actor-harv-fullhusk-name = Husk (Ore Truck) actor-harv-emptyhusk-name = Husk (Ore Truck) actor-mcv-husk-name = Husk (Mobile Construction Vehicle) actor-mgg-husk-name = Husk (Mobile Gap Generator) actor-tran-husk-name = Chinook actor-tran-husk1-name = Husk (Chinook) actor-tran-husk2-name = Husk (Chinook) actor-badr-husk-name = Badger actor-mig-husk-name = MiG Attack Plane actor-yak-husk-name = Yak Attack Plane actor-heli-husk-name = Longbow actor-hind-husk-name = Hind actor-u2-husk-name = Husk (Spy Plane) actor-mh60-husk-name = Black Hawk ## infantry.yaml notification-building-infiltrated = Building infiltrated. actor-dog = .description = Anti-infantry unit. Can detect spies. Strong vs Infantry Weak vs Vehicles, Aircraft .name = Attack Dog .generic-name = Dog actor-e1 = .description = General-purpose infantry. Strong vs Infantry Weak vs Vehicles, Aircraft .name = Rifle Infantry actor-e2 = .description = Infantry armed with grenades. Strong vs Buildings, Infantry Weak vs Vehicles, Aircraft .name = Grenadier actor-e3 = .description = Anti-tank/Anti-aircraft infantry. Strong vs Vehicles, Aircraft Weak vs Infantry .name = Rocket Soldier actor-e4 = .description = Advanced anti-structure unit. Strong vs Infantry, Buildings Weak vs Vehicles, Aircraft .name = Flamethrower actor-e6 = .description = Infiltrates and captures enemy structures. Unarmed .name = Engineer actor-spy = .description = Infiltrates enemy structures for intel or sabotage. Exact effect depends on the building infiltrated. Loses disguise when attacking. Can detect spies. Strong vs Infantry Weak vs Vehicles, Aircraft Special Ability: Disguised .disguisetooltip-name = Spy .disguisetooltip-generic-name = Soldier actor-spy-england-disguisetooltip-name = British Spy actor-e7 = .description = Elite commando infantry. Armed with dual pistols and C4. Maximum 1 can be trained. Strong vs Infantry, Buildings Weak vs Vehicles, Aircraft Special Ability: Destroy Building with C4 .name = Tanya actor-medi = .description = Heals nearby infantry. Unarmed .name = Medic actor-mech = .description = Repairs nearby vehicles and restores husks to working condition by capturing them. Unarmed .name = Mechanic actor-einstein-name = Prof. Einstein actor-delphi-name = Agent Delphi actor-chan-name = Scientist actor-gnrl-name = General actor-thf = .description = Steals enemy credits. Hijacks enemy vehicles. Unarmed .name = Thief actor-shok = .description = Elite infantry with portable Tesla coils. Strong vs Infantry, Vehicles Weak vs Aircraft .name = Shock Trooper actor-zombie = .name = Zombie .description = Slow undead. Attacks in close combat. actor-ant = .name = Giant Ant .generic-name = Ant .description = Irradiated insect that grew oversize. actor-fireant-name = Fire Ant actor-scoutant-name = Scout Ant actor-warriorant-name = Warrior Ant ## misc.yaml notification-sonar-pulse-ready = Sonar pulse ready. actor-moneycrate-name = Money Crate actor-healcrate-name = Heal Crate actor-wcrate-name = Wooden Crate actor-scrate-name = Steel Crate actor-camera-name = (reveals area to owner) actor-camera-paradrop-name = (support power proxy camera) actor-camera-spyplane-name = (support power proxy camera) actor-sonar-name = (support power proxy camera) actor-flare-name = Flare actor-mine-name = Ore Mine actor-gmine-name = Gem Mine actor-railmine-name = Abandoned Mine actor-quee-name = Queen Ant actor-lar1-name = Ant Larva actor-lar2-name = Ant Larvae actor-mpspawn-name = (multiplayer player starting point) actor-waypoint-name = (waypoint for scripted behavior) actor-ctflag-name = Flag ## ships.yaml actor-ss = .description = Submerged anti-ship unit armed with torpedoes. Can detect other submarines. Strong vs Naval units Weak vs Ground units, Aircraft Special Ability: Submerge .name = Submarine actor-msub = .description = Submerged anti-ground siege unit with anti-air capabilities. Can detect other submarines. Strong vs Buildings, Ground units, Aircraft Weak vs Naval units Special Ability: Submerge .name = Missile Submarine actor-dd = .description = Fast multi-role ship. Can detect submarines. Strong vs Naval units, Vehicles, Aircraft Weak vs Infantry .name = Destroyer actor-ca = .description = Very slow long-range ship. Strong vs Buildings, Ground units Weak vs Naval units, Aircraft .name = Cruiser actor-lst = .description = General-purpose naval transport. Can carry infantry and tanks. Unarmed .name = Transport actor-pt = .description = Light scout & support ship. Can detect submarines. Strong vs Naval units Weak vs Ground units, Aircraft .name = Gunboat ## structures.yaml notification-construction-complete = Construction complete. notification-unit-ready = Unit ready. notification-unable-to-build-more = Unable to build more. notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress. notification-repairing = Repairing. notification-unit-repaired = Unit repaired. notification-select-target = Select target. notification-insufficient-power = Insufficient power. notification-reinforcements-have-arrived = Reinforcements have arrived. notification-abomb-prepping = A-bomb prepping. notification-abomb-ready = A-bomb ready. notification-abomb-launch-detected = A-bomb launch detected. notification-iron-curtain-charging = Iron curtain charging. notification-iron-curtain-ready = Iron curtain ready. notification-chronosphere-charging = Chronosphere charging. notification-chronosphere-ready = Chronosphere ready. notification-satellite-launched = Satellite launched. notification-credits-stolen = Credits stolen. notifcation-spy-plane-ready = Spy plane ready. actor-mslo = .name = Missile Silo .description = Provides an atomic bomb. Requires power to operate. Maximum 1 can be built. Special Ability: Atom Bomb actor-gap = .name = Gap Generator .description = Obscures the enemy's view with shroud. Requires power to operate. actor-spen = .name = Sub Pen .description = Produces and repairs submarines and transports. actor-syrd = .description = Produces and repairs ships and transports. .name = Naval Yard actor-iron = .description = Makes a group of units invulnerable for a short time. Requires power to operate. Maximum 1 can be built. Special Ability: Invulnerability .name = Iron Curtain actor-pdox = .description = Teleports a group of units across the map for a short time. Requires power to operate. Maximum 1 can be built. Special Ability: Chronoshift .name = Chronosphere actor-tsla = .description = Advanced base defense. Requires power to operate. Can detect cloaked units. Strong vs Vehicles, Infantry Weak vs Aircraft .name = Tesla Coil actor-agun = .description = Anti-Air base defense. Requires power to operate. Strong vs Aircraft Weak vs Ground units .name = AA Gun actor-dome = .description = Provides an overview of the battlefield. Requires power to operate. .name = Radar Dome actor-pbox = .name = Pillbox .description = Static defense with a fireport for a garrisoned soldier. Can detect cloaked units. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft actor-hbox = .name = Camo Pillbox .description = Camouflaged static defense with a fireport for a garrisoned soldier. Can detect cloaked units. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft actor-gun = .description = Anti-Armor base defense. Can detect cloaked units. Strong vs Vehicles Weak vs Infantry, Aircraft .name = Turret actor-ftur = .description = Anti-Infantry base defense. Can detect cloaked units. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft .name = Flame Tower actor-sam = .description = Anti-Air base defense. Requires power to operate. Strong vs Aircraft Weak vs Ground units .name = SAM Site actor-atek = .description = Provides Allied advanced technologies. Special Ability: GPS Satellite .name = Allied Tech Center actor-weap = .description = Produces vehicles. .name = War Factory actor-fact = .description = Produces structures. .name = Construction Yard actor-proc = .description = Refines Ore and Gems into credits. .name = Ore Refinery actor-silo = .description = Stores excess refined Ore and Gems. .name = Silo actor-hpad = .description = Produces and reloads helicopters. .name = Helipad actor-afld = .description = Produces and reloads aircraft. Special Ability: Spy Plane Special Ability: Paratroopers .name = Airfield actor-afld-ukraine-description = Produces and reloads aircraft. Special Ability: Spy Plane Special Ability: Paratroopers Special Ability: Parabombs actor-powr = .description = Provides power for other structures. .name = Power Plant actor-apwr = .description = Provides double the power of a standard Power Plant. .name = Advanced Power Plant actor-stek = .description = Provides Soviet advanced technologies. .name = Soviet Tech Center actor-barr = .description = Trains infantry. .name = Soviet Barracks actor-kenn = .description = Trains Attack Dogs. .name = Kennel actor-tent = .description = Trains infantry. .name = Allied Barracks actor-fix = .description = Repairs vehicles for credits. .name = Service Depot actor-sbag = .description = Stops infantry and light vehicles. Can be crushed by tanks. .name = Sandbag Wall actor-fenc = .description = Stops infantry and light vehicles. Can be crushed by tanks. .name = Wire Fence actor-brik = .description = Stop units and blocks enemy fire. .name = Concrete Wall actor-cycl-name = Chain-Link Barrier actor-barb-name = Barbed-Wire Fence actor-wood-name = Wooden Fence actor-barracks-name = Infantry Production actor-techcenter-name = Tech Center actor-anypower-name = Any Power Generation ## vehicles.yaml actor-v2rl = .description = Long-range rocket artillery. Strong vs Infantry, Buildings Weak vs Vehicles, Aircraft .name = V2 Rocket Launcher actor-1tnk = .description = Fast tank, good for scouting. Strong vs Light armor Weak vs Infantry, Tanks, Aircraft .name = Light Tank .generic-name = Tank actor-2tnk = .description = Allied Main Battle Tank. Strong vs Vehicles Weak vs Infantry, Aircraft .name = Medium Tank .generic-name = Tank actor-3tnk = .description = Soviet Main Battle Tank, with dual cannons Strong vs Vehicles Weak vs Infantry, Aircraft .name = Heavy Tank .generic-name = Tank actor-4tnk = .description = Big and slow tank, with anti-air capability. Can crush concrete walls. Strong vs Vehicles, Infantry, Aircraft Weak vs Nothing .name = Mammoth Tank .generic-name = Tank actor-arty = .description = Long-range artillery. Strong vs Infantry, Buildings Weak vs Vehicles, Aircraft .name = Artillery actor-harv = .description = Collects Ore and Gems for processing. Unarmed .name = Ore Truck .generic-name = Harvester actor-mcv = .description = Deploys into another Construction Yard. Unarmed .name = Mobile Construction Vehicle actor-jeep = .description = Fast scout & anti-infantry vehicle. Can carry one infantry. Strong vs Infantry Weak vs Vehicles, Aircraft .name = Ranger actor-apc = .description = Tough infantry transport. Strong vs Infantry, Light armor Weak vs Tanks, Aircraft .name = Armored Personnel Carrier actor-mnly = .description = Lays mines to destroy unwary enemy units. Can detect mines. Unarmed .name = Minelayer actor-truk = .description = Transports cash to other players. Unarmed .name = Supply Truck actor-mgg = .description = Regenerates the shroud nearby, obscuring the area. Unarmed .name = Mobile Gap Generator actor-mrj = .name = Mobile Radar Jammer .description = Jams nearby enemy radar domes and deflects incoming missiles. Unarmed actor-ttnk = .description = Tank with mounted Tesla coil. Strong vs Infantry, Vehicles, Buildings Weak vs Aircraft .name = Tesla Tank .generic-name = Tank actor-ftrk = .description = Mobile unit with mounted Flak cannon. Strong vs Infantry, Light armor, Aircraft Weak vs Tanks .name = Mobile Flak actor-dtrk = .description = Truck with actively armed nuclear explosives. Has very weak armor. .name = Demolition Truck actor-ctnk = .description = Armed with anti-ground missiles. Teleports to areas within range. Strong vs Vehicles, Buildings Weak vs Infantry, Aircraft Special ability: Can teleport .name = Chrono Tank .generic-name = Tank actor-qtnk = .description = Deals seismic damage to nearby vehicles and structures. Strong vs Vehicles, Buildings Weak vs Infantry, Aircraft .name = MAD Tank .generic-name = Tank actor-stnk = .description = Lightly armored infantry transport which can cloak. Armed with anti-ground missiles. Strong vs Light armor Weak vs Infantry, Tanks, Aircraft .name = Phase Transport ## Civilian Tech actor-hosp = .name = Hospital .captured-desc = Provides infantry with self-healing. .capturable-desc = Capture to enable self-healing for infantry. actor-fcom = .name = Forward Command .captured-desc = Provides buildable area. .capturable-desc =Capture to give buildable area. actor-miss = .name = Communications Center .captured-desc = Provides range of vision. .capturable-desc = Capture to give visual range. actor-bio = .name = Biological Lab .captured-desc = Provides prerequisite for Bio-Lab units. .capturable-desc = Capture to produce Bio-Lab units. actor-oilb = .name = Oil Derrick .captured-desc = Provides additional funds. .capturable-desc = Capture to receive additional funds.