LMG: ROF: 20 Range: 5c0 Report: MGUN2.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 15 InfDeath: 2 Versus: Wood: 25% Light: 40% Heavy: 10% Concrete: 20% Warhead@2Eff: CreateEffect Explosion: piffs Bazooka: ROF: 50 Range: 5c0 Report: BAZOOK1.WAV ValidTargets: Ground Projectile: Missile Speed: 160 Arm: 2 ContrailLength: 10 Inaccuracy: 96 Image: RPG ROT: 5 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 50 InfDeath: 4 Versus: None: 10% Wood: 75% Light: 60% Heavy: 90% Concrete: 40% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLSML1.WAV Sniper: ROF: 100 Range: 8c512 Report: FREMODD1.WAV Projectile: Bullet Speed: 1c896 ContrailLength: 6 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 32 Damage: 60 InfDeath: 2 Versus: None: 100% Wood: 0% Light: 1% Heavy: 0% Concrete: 0% Vulcan: ROF: 30 Range: 5c768 Report: VULCAN.AUD ValidTargets: Ground, Air Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 InfDeath: 2 Versus: Wood: 0% Light: 60% Heavy: 10% Concrete: 0% Warhead@2Eff: CreateEffect Explosion: piffs Slung: ROF: 60 Delay: 5 Range: 5c512 Report: BAZOOK2.WAV ValidTargets: Ground Projectile: Bullet Speed: 320 High: true Shadow: yes Angle: 88 Inaccuracy: 384 Image: MISSILE Warhead@1Dam: SpreadDamage Spread: 192 Damage: 30 InfDeath: 4 Versus: None: 0% Wood: 75% Light: 40% Heavy: 90% Concrete: 50% Warhead@2Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLLG5.WAV HMG: ROF: 30 Range: 5c0 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 InfDeath: 2 Versus: Wood: 15% Light: 45% Heavy: 20% Concrete: 20% Warhead@2Eff: CreateEffect Explosion: piffs HMGo: ROF: 30 Range: 5c0 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 40 InfDeath: 2 Versus: Wood: 15% Light: 45% Heavy: 25% Concrete: 20% Warhead@2Eff: CreateEffect Explosion: piffs QuadRockets: ROF: 40 Burst: 2 BurstDelay: 25 Range: 7c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Arm: 0 Inaccuracy: 96 Image: RPG ROT: 10 Speed: 256 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 25 InfDeath: 4 Versus: None: 35% Wood: 45% Light: 100% Heavy: 100% Concrete: 35% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLSML1.WAV TurretGun: ROF: 35 Range: 7c0 Report: TURRET1.WAV Projectile: Bullet Speed: 704 High: yes Shadow: no Inaccuracy: 288 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 55 InfDeath: 4 Versus: None: 50% Wood: 75% Light: 100% Concrete: 65% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV TowerMissile: ROF: 35 Range: 7c768 MinRange: 1c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Burst: 2 BurstDelay: 15 Projectile: Bullet Arm: 0 High: yes Shadow: yes Inaccuracy: 384 Image: MISSILE2 ROT: 10 Speed: 256 RangeLimit: 50 Angle: 110 Warhead@1Dam: SpreadDamage Spread: 384 Damage: 50 InfDeath: 3 Versus: None: 50% Wood: 45% Light: 100% Heavy: 50% Concrete: 35% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLMD1.WAV 90mm: ROF: 50 Range: 5c768 Report: MEDTANK1.WAV Projectile: Bullet Speed: 640 Inaccuracy: 384 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 InfDeath: 4 Versus: None: 50% Wood: 50% Light: 100% Concrete: 50% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV 90mma: ROF: 50 Range: 7c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 704 Inaccuracy: 352 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 InfDeath: 4 Versus: None: 50% Wood: 50% Light: 100% Concrete: 50% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV DevBullet: ROF: 50 Range: 5c0 Report: TANKHVY1.WAV Projectile: Bullet Speed: 640 Image: doubleblastbullet Warhead@1Dam: SpreadDamage Spread: 256 Damage: 100 InfDeath: 4 Versus: None: 100% Wood: 50% Light: 100% Heavy: 100% Concrete: 80% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: shockwave 227mm: ROF: 100 Range: 10c0 MinRange: 4c0 Burst: 4 BurstDelay: 15 Report: MISSLE1.WAV ValidTargets: Ground Projectile: Bullet Speed: 358 Arm: 5 High: yes Shadow: yes Inaccuracy: 1c416 Angle: 110 Image: MISSILE2 ROT: 5 ContrailLength: 5 Warhead@1Dam: SpreadDamage Spread: 384 Damage: 60 InfDeath: 4 Versus: None: 20% Wood: 50% Light: 100% Heavy: 50% Concrete: 80% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: mini_explosion ImpactSound: EXPLMD3.WAV FakeMissile: ROF: 120 Range: 8c0 Burst: 1 Report: MISSLE1.WAV Projectile: Bullet Speed: 448 High: true Shadow: yes Angle: 110 Inaccuracy: 1c96 Image: MISSILE ContrailLength: 15 ContrailUsePlayerColor: True Warhead@1Dam: SpreadDamage Spread: 96 Damage: 10 Versus: None: 0% Wood: 0% Concrete: 0% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: deviator ImpactSound: EXPLSML2.WAV 155mm: ROF: 75 Range: 8c0 MinRange: 2c0 Report: MORTAR1.WAV Projectile: Bullet Speed: 256 High: true Shadow: yes Angle: 62 Inaccuracy: 1c256 ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage Spread: 384 Damage: 100 InfDeath: 3 Versus: None: 100% Wood: 80% Light: 75% Heavy: 50% Concrete: 100% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: large_explosion ImpactSound: EXPLLG3.WAV Sound: ROF: 100 Range: 8c512 Report: SONIC1.WAV Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire BeamDuration: 8 UsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 32 Damage: 150 InfDeath: 6 Versus: None: 60% Wood: 85% Light: 80% Concrete: 75% ChainGun: ROF: 10 Range: 5c0 MinRange: 1c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 High: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 20 InfDeath: 2 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Warhead@2Eff: CreateEffect Explosion: piffs Heal: ROF: 160 Range: 4c0 Report: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Damage: -50 InfDeath: 1 Versus: Wood: 0% Light: 0% Heavy: 0% Concrete: 0% WormJaw: ROF: 10 Range: 3c0 Report: WORM.WAV Warhead@1Dam: SpreadDamage Spread: 160 Damage: 100 Versus: Wood: 0% Concrete: 0% ParaBomb: ROF: 10 Range: 4c512 Report: Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 192 Damage: 500 InfDeath: 4 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: self_destruct ImpactSound: EXPLLG3.WAV Napalm: ROF: 2 Range: 3c0 Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 640 Damage: 300 InfDeath: 4 Versus: None: 20% Wood: 100% Light: 30% Heavy: 20% Concrete: 70% Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery ImpactSound: NAPALM1.WAV Crush: Warhead@1Dam: SpreadDamage Damage: 100 Warhead@2Eff: CreateEffect ImpactSound: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLLG2.WAV Atomic: Warhead@1Dam: SpreadDamage Spread: 2c0 Damage: 1800 InfDeath: 5 Versus: None: 100% Wood: 100% Light: 100% Heavy: 50% Concrete: 50% Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateNuke: Warhead@1Dam: SpreadDamage Spread: 1c576 Damage: 800 InfDeath: 5 Versus: None: 20% Wood: 75% Light: 25% Heavy: 25% Concrete: 50% Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 400 InfDeath: 4 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLSML4.WAV UnitExplode: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 500 InfDeath: 4 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLMD1.WAV UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 60 InfDeath: 4 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV UnitExplodeTiny: Warhead@1Dam: SpreadDamage Spread: 224 Damage: 30 InfDeath: 4 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV UnitExplodeScale: Warhead@1Dam: SpreadDamage Spread: 416 Damage: 90 InfDeath: 4 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV Grenade: ROF: 60 Range: 4c0 Report: Projectile: Bullet Speed: 204 High: true Angle: 62 Inaccuracy: 416 Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 InfDeath: 3 Versus: None: 50% Wood: 100% Light: 25% Heavy: 5% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV Weathering: ROF: 100 Warhead@1Dam: SpreadDamage Damage: 5 Shrapnel: ROF: 60 Range: 4c0 Report: Projectile: Bullet Speed: 50, 125 High: true Angle: 91, 264 Inaccuracy: 416 Image: bombs Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 InfDeath: 3 Versus: None: 50% Wood: 100% Light: 25% Heavy: 5% Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV SpiceExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 InfDeath: 3 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Warhead@2Res: CreateResource AddsResourceType: Spice Size: 2,2 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV