#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Orders { public class PlaceBuildingOrderGenerator : IOrderGenerator { readonly Actor producer; readonly string building; readonly BuildingInfo buildingInfo; IActorPreview[] preview; Sprite buildOk, buildBlocked; bool initialized = false; public PlaceBuildingOrderGenerator(ProductionQueue queue, string name) { producer = queue.Actor; building = name; var map = producer.World.Map; var tileset = producer.World.TileSet.Id.ToLowerInvariant(); buildingInfo = map.Rules.Actors[building].Traits.Get(); buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0); } public IEnumerable Order(World world, CPos xy, MouseInput mi) { if (mi.Button == MouseButton.Right) world.CancelInputMode(); var ret = InnerOrder(world, xy, mi).ToList(); if (ret.Count > 0) world.CancelInputMode(); return ret; } IEnumerable InnerOrder(World world, CPos xy, MouseInput mi) { if (world.Paused) yield break; if (mi.Button == MouseButton.Left) { var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo); if (!world.CanPlaceBuilding(building, buildingInfo, topLeft, null) || !buildingInfo.IsCloseEnoughToBase(world, producer.Owner, building, topLeft)) { Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race); yield break; } var isLineBuild = world.Map.Rules.Actors[building].Traits.Contains(); yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding", producer.Owner.PlayerActor, false) { TargetLocation = topLeft, TargetActor = producer, TargetString = building, SuppressVisualFeedback = true }; } } public void Tick(World world) { if (preview == null) return; foreach (var p in preview) p.Tick(); } public IEnumerable Render(WorldRenderer wr, World world) { yield break; } public IEnumerable RenderAfterWorld(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo); var rules = world.Map.Rules; var actorInfo = rules.Actors[building]; foreach (var dec in actorInfo.Traits.WithInterface()) foreach (var r in dec.Render(wr, world, actorInfo, world.Map.CenterOfCell(xy))) yield return r; var cells = new Dictionary(); // Linebuild for walls. // Requires a 1x1 footprint if (rules.Actors[building].Traits.Contains()) { if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1) throw new InvalidOperationException("LineBuild requires a 1x1 sized Building"); foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, building, buildingInfo)) cells.Add(t, buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, t)); } else { if (!initialized) { var init = new ActorPreviewInitializer(rules.Actors[building], producer.Owner, wr, new TypeDictionary()); preview = rules.Actors[building].Traits.WithInterface() .SelectMany(rpi => rpi.RenderPreview(init)) .ToArray(); initialized = true; } var offset = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, buildingInfo); var previewRenderables = preview .SelectMany(p => p.Render(wr, offset)) .OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey); foreach (var r in previewRenderables) yield return r; var res = world.WorldActor.Trait(); var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, topLeft); foreach (var t in FootprintUtils.Tiles(rules, building, buildingInfo, topLeft)) cells.Add(t, isCloseEnough && world.IsCellBuildable(t, buildingInfo) && res.GetResource(t) == null); } var pal = wr.Palette("terrain"); foreach (var c in cells) { var tile = c.Value ? buildOk : buildBlocked; yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c.Key), WVec.Zero, -511, pal, 1f, true); } } public string GetCursor(World world, CPos xy, MouseInput mi) { return "default"; } } }