#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")] public class GuardInfo : ITraitInfo { public readonly string Voice = "Move"; public object Create(ActorInitializer init) { return new Guard(this); } } public class Guard : IResolveOrder, IOrderVoice { readonly GuardInfo info; public Guard(GuardInfo info) { this.info = info; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Guard") { var target = Target.FromActor(order.TargetActor); GuardTarget(self, target); } } public void GuardTarget(Actor self, Target target) { self.SetTargetLine(target, Color.Yellow); var range = WRange.FromCells(target.Actor.Info.Traits.Get().Range); self.QueueActivity(false, new AttackMoveActivity(self, self.Trait().MoveFollow(self, target, WRange.Zero, range))); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "Guard" ? info.Voice : null; } } public class GuardOrderGenerator : IOrderGenerator { readonly IEnumerable subjects; public GuardOrderGenerator(IEnumerable subjects) { this.subjects = subjects; } public IEnumerable Order(World world, CPos xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { world.CancelInputMode(); yield break; } var target = FriendlyGuardableUnits(world, mi).FirstOrDefault(); if (target == null || subjects.All(s => s.IsDead)) yield break; foreach (var subject in subjects) if (subject != target) yield return new Order("Guard", subject, false) { TargetActor = target }; } public void Tick(World world) { if (subjects.All(s => s.IsDead || !s.HasTrait())) world.CancelInputMode(); } public IEnumerable Render(WorldRenderer wr, World world) { yield break; } public IEnumerable RenderAfterWorld(WorldRenderer wr, World world) { yield break; } public string GetCursor(World world, CPos xy, MouseInput mi) { if (!subjects.Any()) return null; var multiple = subjects.Count() > 1; var canGuard = FriendlyGuardableUnits(world, mi) .Any(a => multiple || a != subjects.First()); return canGuard ? "guard" : "move-blocked"; } static IEnumerable FriendlyGuardableUnits(World world, MouseInput mi) { return world.ScreenMap.ActorsAt(mi) .Where(a => !world.FogObscures(a) && !a.IsDead && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait()); } } }