using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Threading; namespace OpenRa.Game { class OrderManager { Stream savingReplay; List players; int frameNumber = 1; const int FramesAhead = 3; public int FrameNumber { get { return frameNumber; } } public OrderManager( IEnumerable players ) { this.players = players.ToList(); foreach( var p in this.players ) for( int i = 1 ; i <= FramesAhead ; i++ ) p.SendLocalOrders( i, new List() ); } public OrderManager( IEnumerable players, string replayFilename ) : this( players ) { savingReplay = new FileStream( replayFilename, FileMode.Create ); } public bool IsReadyForNextFrame { get { foreach( var p in players ) if( !p.IsReadyForFrame( frameNumber ) ) return false; return true; } } public void Tick() { var localOrders = Game.controller.GetRecentOrders(); foreach( var p in players ) p.SendLocalOrders( frameNumber + FramesAhead, localOrders ); var allOrders = players.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList(); foreach (var order in allOrders) UnitOrders.ProcessOrder(order); if( savingReplay != null ) savingReplay.WriteFrameData( allOrders, frameNumber ); ++frameNumber; // sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame. if( ( frameNumber & 0x80000000 ) != 0 ) throw new InvalidOperationException( "(OrderManager) Frame number too large" ); return; } } interface OrderSource { void SendLocalOrders( int localFrame, List localOrders ); List OrdersForFrame( int currentFrame ); bool IsReadyForFrame( int frameNumber ); } class LocalOrderSource : OrderSource { Dictionary> orders = new Dictionary>(); public List OrdersForFrame( int currentFrame ) { // TODO: prune `orders` based on currentFrame. return orders[ currentFrame ]; } public void SendLocalOrders( int localFrame, List localOrders ) { orders[ localFrame ] = localOrders; } public bool IsReadyForFrame( int frameNumber ) { return true; } } class ReplayOrderSource : OrderSource { BinaryReader replayReader; public ReplayOrderSource( string replayFilename ) { replayReader = new BinaryReader( File.Open( replayFilename, FileMode.Open ) ); } public void SendLocalOrders( int localFrame, List localOrders ) { } public List OrdersForFrame( int frameNumber ) { try { uint fn; var len = replayReader.ReadInt32(); var ret = replayReader.ReadBytes( len ).ToOrderList( out fn ); if( frameNumber != fn ) throw new InvalidOperationException( "Attempted time-travel in OrdersForFrame (replay)" ); return ret; } catch( EndOfStreamException ) { return new List(); } } public bool IsReadyForFrame( int frameNumber ) { return true; } } class NetworkOrderSource : OrderSource { int nextLocalOrderFrame = 1; TcpClient socket; Dictionary orderBuffers = new Dictionary(); public NetworkOrderSource( TcpClient socket ) { this.socket = socket; this.socket.NoDelay = true; var reader = new BinaryReader( socket.GetStream() ); var nextFrameId = BitConverter.GetBytes( nextLocalOrderFrame ); socket.GetStream().Write( nextFrameId, 0, nextFrameId.Length ); new Thread( () => { var firstFrameNum = reader.ReadInt32(); if( firstFrameNum != 0 ) throw new InvalidOperationException( "Wrong frame number at start of stream" ); var currentFrame = 0; var ret = new List(); while( true ) { var len = reader.ReadInt32(); var buf = reader.ReadBytes( len ); lock( orderBuffers ) orderBuffers[ currentFrame ] = buf; ++currentFrame; } } ) { IsBackground = true }.Start(); } public List OrdersForFrame( int currentFrame ) { // TODO: prune `orderBuffers` based on currentFrame. byte[] orderBuffer; lock( orderBuffers ) orderBuffer = orderBuffers[ currentFrame ]; uint frameNumber; var ret = orderBuffer.ToOrderList( out frameNumber ); if( frameNumber != currentFrame ) throw new InvalidOperationException( "Attempted time-travel in OrdersForFrame (network)" ); return ret; } public void SendLocalOrders( int localFrame, List localOrders ) { if( nextLocalOrderFrame != localFrame ) throw new InvalidOperationException( "Attempted time-travel in NetworkOrderSource.SendLocalOrders()" ); socket.GetStream().WriteFrameData( localOrders, nextLocalOrderFrame++ ); } public bool IsReadyForFrame( int frameNumber ) { lock( orderBuffers ) return orderBuffers.ContainsKey( frameNumber ); } } static class StreamExts { public static void Write( this Stream s, byte[] buf ) { s.Write( buf, 0, buf.Length ); } } static class OrderIO { public static MemoryStream ToMemoryStream( this List orders, int nextLocalOrderFrame ) { var ms = new MemoryStream(); ms.Write( BitConverter.GetBytes( nextLocalOrderFrame ) ); foreach( var order in orders ) ms.Write( order.Serialize() ); return ms; } public static void WriteFrameData( this Stream s, List orders, int frameNumber ) { var ms = orders.ToMemoryStream( frameNumber ); s.Write( BitConverter.GetBytes( (int)ms.Length ) ); ms.WriteTo( s ); } public static List ToOrderList( this byte[] bytes, out uint frameNumber ) { var ms = new MemoryStream( bytes ); var reader = new BinaryReader( ms ); frameNumber = reader.ReadUInt32(); var ret = new List(); while( ms.Position < ms.Length ) ret.Add( Order.Deserialize( reader ) ); return ret; } } }