#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Orders; using OpenRA.Primitives; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public sealed class EditorActorBrush : IEditorBrush { public readonly ActorInfo Actor; readonly WorldRenderer worldRenderer; readonly World world; readonly EditorActorLayer editorLayer; readonly EditorViewportControllerWidget editorWidget; readonly ActorPreviewWidget preview; readonly CVec locationOffset; readonly WVec previewOffset; readonly PlayerReference owner; readonly CVec[] footprint; int facing = 92; public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; worldRenderer = wr; world = wr.World; editorLayer = world.WorldActor.Trait(); Actor = actor; this.owner = owner; preview = editorWidget.Get("DRAG_ACTOR_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var buildingInfo = actor.TraitInfoOrDefault(); if (buildingInfo != null) { locationOffset = -FootprintUtils.AdjustForBuildingSize(buildingInfo); previewOffset = FootprintUtils.CenterOffset(world, buildingInfo); } var td = new TypeDictionary(); td.Add(new FacingInit(facing)); td.Add(new TurretFacingInit(facing)); td.Add(new OwnerInit(owner.Name)); td.Add(new FactionInit(owner.Faction)); preview.SetPreview(actor, td); var ios = actor.TraitInfoOrDefault(); if (ios != null) footprint = ios.OccupiedCells(actor, CPos.Zero) .Select(c => c.Key - CPos.Zero) .ToArray(); else footprint = new CVec[0]; // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); } public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) return false; if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return true; } return false; } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map if (!footprint.All(c => world.Map.MapTiles.Value.Contains(cell + locationOffset + c))) return true; var newActorReference = new ActorReference(Actor.Name); newActorReference.Add(new OwnerInit(owner.Name)); cell += locationOffset; newActorReference.Add(new LocationInit(cell)); var ios = Actor.TraitInfoOrDefault(); if (ios != null && ios.SharesCell) { var subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) newActorReference.Add(new SubCellInit(subcell)); } var initDict = newActorReference.InitDict; if (Actor.HasTraitInfo()) initDict.Add(new FacingInit(facing)); if (Actor.HasTraitInfo()) initDict.Add(new TurretFacingInit(facing)); editorLayer.Add(newActorReference); } return true; } public void Tick() { var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos); var pos = world.Map.CenterOfCell(cell + locationOffset) + previewOffset; var origin = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos)); var zoom = worldRenderer.Viewport.Zoom; var s = preview.IdealPreviewSize; var o = preview.PreviewOffset; preview.Bounds.X = origin.X - (int)(zoom * (o.X + s.X / 2)); preview.Bounds.Y = origin.Y - (int)(zoom * (o.Y + s.Y / 2)); preview.Bounds.Width = (int)(zoom * s.X); preview.Bounds.Height = (int)(zoom * s.Y); } public void Dispose() { } } }