#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Orders; using OpenRA.Primitives; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public sealed class EditorTileBrush : IEditorBrush { public readonly ushort Template; readonly WorldRenderer worldRenderer; readonly World world; readonly EditorViewportControllerWidget editorWidget; readonly TerrainTemplatePreviewWidget preview; readonly Rectangle bounds; bool painting; public EditorTileBrush(EditorViewportControllerWidget editorWidget, ushort template, WorldRenderer wr) { this.editorWidget = editorWidget; Template = template; worldRenderer = wr; world = wr.World; preview = editorWidget.Get("DRAG_TILE_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; preview.Template = world.TileSet.Templates.First(t => t.Value.Id == template).Value; var grid = world.Map.Grid; bounds = worldRenderer.Theater.TemplateBounds(preview.Template, grid.TileSize, grid.Type); // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); } public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) return false; if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return true; } return false; } if (mi.Button == MouseButton.Left) { if (mi.Event == MouseInputEvent.Down) painting = true; else if (mi.Event == MouseInputEvent.Up) painting = false; } if (!painting) return true; var map = world.Map; var mapTiles = map.MapTiles.Value; var mapHeight = map.MapHeight.Value; var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); if (mi.Event != MouseInputEvent.Down && mi.Event != MouseInputEvent.Move) return true; var rules = map.Rules; var tileset = rules.TileSets[map.Tileset]; var template = tileset.Templates[Template]; var baseHeight = mapHeight.Contains(cell) ? mapHeight[cell] : (byte)0; if (mi.Event == MouseInputEvent.Move && PlacementOverlapsSameTemplate(template, cell)) return true; var i = 0; for (var y = 0; y < template.Size.Y; y++) { for (var x = 0; x < template.Size.X; x++, i++) { if (template.Contains(i) && template[i] != null) { var index = template.PickAny ? (byte)Game.CosmeticRandom.Next(0, template.TilesCount) : (byte)i; var c = cell + new CVec(x, y); if (!mapTiles.Contains(c)) continue; mapTiles[c] = new TerrainTile(Template, index); mapHeight[c] = (byte)(baseHeight + template[index].Height).Clamp(0, map.Grid.MaximumTerrainHeight); } } } return true; } bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell) { var map = world.Map; var mapTiles = map.MapTiles.Value; var i = 0; for (var y = 0; y < template.Size.Y; y++) { for (var x = 0; x < template.Size.X; x++, i++) { if (template.Contains(i) && template[i] != null) { var c = cell + new CVec(x, y); if (mapTiles.Contains(c) && mapTiles[c].Type == template.Id) return true; } } } return false; } public void Tick() { var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos); var offset = WVec.Zero; var location = world.Map.CenterOfCell(cell) + offset; var cellScreenPosition = worldRenderer.ScreenPxPosition(location); var cellScreenPixel = worldRenderer.Viewport.WorldToViewPx(cellScreenPosition); var zoom = worldRenderer.Viewport.Zoom; preview.Bounds.X = cellScreenPixel.X + (int)(zoom * bounds.X); preview.Bounds.Y = cellScreenPixel.Y + (int)(zoom * bounds.Y); preview.Bounds.Width = (int)(zoom * bounds.Width); preview.Bounds.Height = (int)(zoom * bounds.Height); } public void Dispose() { } } }