NAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1001 Prerequisites: ~structures.nod SoundOnDamageTransition: DamagedSounds: DestroyedSounds: Valued: Cost: 50 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Health: HP: 300 Armor: Type: Concrete Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret NALASR: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Laser Turret Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod BuildPaletteOrder: 50 Building: Selectable: Bounds: 40, 36, -8, -8 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Light RevealsShroud: Range: 5c0 RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 3 Turreted: ROT: 10 InitialFacing: 300 Offset: 298,-171,0 AttackTurreted: Armament: Weapon: LaserFire2 RenderVoxels: WithVoxelTurret: AutoTarget: Power: Amount: -40 NAOBEL: Inherits: ^Building Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: natech, ~structures.nod Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 74, 0, -14 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 8c0 RenderBuildingCharge: ChargeAudio: obelpowr.aud Armament: Weapon: LaserFire LocalOffset: 0,0,725 AttackCharge: ReloadTime: 50 InitialChargeDelay: 50 AutoTarget: -RenderBuilding: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 5 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -150 NASAM: Inherits: ^Building Valued: Cost: 600 Tooltip: Name: S.A.M. Site Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod BuildPaletteOrder: 60 Building: Selectable: Bounds: 40, 36, -3, -8 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 500 Armor: Type: Light RevealsShroud: Range: 6c0 BodyOrientation: QuantizedFacings: 32 RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 5 AutoTarget: Turreted: ROT: 10 InitialFacing: 50 AttackTurreted: WithTurret: Recoils: no Armament: Weapon: RedEye2 LocalOffset: 512,0,512 Power: Amount: -30 GATICK: Inherits: ^Building Valued: Cost: 800 -AcceptsSupplies: Tooltip: Name: Deployed Tick Tank -GivesBuildableArea: Health: HP: 350 Armor: Type: Concrete RevealsShroud: Range: 5c0 Turreted: ROT: 6 InitialFacing: 128 Offset: 170,0,213 Armament@PRIMARY: Weapon: 90mm LocalOffset: 384,0,128 UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx LocalOffset: 384,0,128 UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 MuzzleSequence: muzzle AttackTurreted: BodyOrientation: QuantizedFacings: 32 AutoTarget: RenderRangeCircle: DrawLineToTarget: RenderBuilding: RenderVoxels: WithVoxelBarrel: LocalOffset: 170,0,0 WithVoxelTurret: Transforms: IntoActor: ttnk Offset: 1,1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: WithMuzzleFlash: -WithDeathAnimation: GAARTY: Inherits: ^Building Valued: Cost: 975 -AcceptsSupplies: Tooltip: Name: Deployed Artillery -GivesBuildableArea: Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 9c0 Selectable: Voice: Vehicle Turreted: ROT: 5 InitialFacing: 128 Offset: 0,0,171 Armament: Weapon: 155mm LocalOffset: 811,0,0 MuzzleSequence: muzzle AttackTurreted: BodyOrientation: QuantizedFacings: 32 AutoTarget: RenderRangeCircle: DrawLineToTarget: RenderBuilding: RenderVoxels: WithVoxelBarrel: LocalOffset: 0,0,-512 WithVoxelTurret: Transforms: IntoActor: art2 Offset: 1,1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: WithMuzzleFlash: -WithDeathAnimation: NAMISL: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: natech, ~structures.nod BuildLimit: 1 Valued: Cost: 1300 Tooltip: Name: Nod Missile Silo Description: Launches a devastating missile\nat a target location.\nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 75,48 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -50 CanPowerDown: RequiresPower: DisabledOverlay: SupportPowerChargeBar: NukePower: Icon: clustermissile ChargeTime: 540 Description: Cluster Missile LongDesc: Launches a conventional warhead\nat a target location. BeginChargeSound: EndChargeSound: 00-i154.aud SelectTargetSound: InsufficientPowerSound: IncomingSound: 00-i150.aud LaunchSound: icbm1.aud MissileWeapon: ClusterMissile SpawnOffset: 0,427,0 DisplayTimer: False DisplayBeacon: False DisplayRadarPing: True BeaconPoster: CameraActor: camera