using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class RenderBuildingOre : RenderBuilding { public RenderBuildingOre(Actor self) : base(self) { Make( () => anim.PlayFetchIndex("idle", () => (int)(5 * self.Owner.GetSiloFullness()))); } } }