#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ContrailInfo : ITraitInfo { public readonly int[] ContrailOffset = {0, 0}; public readonly int TrailLength = 20; public readonly bool UsePlayerColor = true; public object Create(ActorInitializer init) { return new Contrail(init.self, this); } } class Contrail : ITick, IPostRender { private ContrailInfo Info = null; private List positions = new List(); private Turret ContrailTurret = null; private int TrailLength = 0; private Color TrailColor = Color.White; public Contrail(Actor self, ContrailInfo info) { Info = info; ContrailTurret = new Turret(Info.ContrailOffset); TrailLength = Info.TrailLength; if (Info.UsePlayerColor) { var ownerColor = Color.FromArgb(255, self.Owner.Color); TrailColor = PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White); } } public void Tick(Actor self) { var facing = self.Trait(); var altitude = new float2(0, self.Trait().Altitude); float2 pos = self.CenterLocation - Combat.GetTurretPosition(self, facing, ContrailTurret) - altitude; positions.Add(pos); if (positions.Count >= TrailLength) { positions.RemoveAt(0); } } public void RenderAfterWorld(WorldRenderer wr, Actor self) { Color trailStart = TrailColor; Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B); // LocalPlayer is null on shellmap ShroudRenderer shroud = null; if (self.World.LocalPlayer != null) shroud = self.World.LocalPlayer.Shroud; for (int i = positions.Count - 1; i >= 1; --i) { var conPos = positions[i]; var nextPos = positions[i - 1]; if (shroud == null || shroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) || shroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos))) { Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd); trailStart = trailEnd; trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B); } } } } }