#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo { [Desc("Color of the circle.")] public readonly Color Color = Color.FromArgb(128, Color.Cyan); [Desc("Contrast color of the circle.")] public readonly Color ContrastColor = Color.FromArgb(96, Color.Black); public IEnumerable Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) { var localRange = ai.TraitInfos() .Where(csi => csi.EnabledByDefault) .Select(csi => csi.Range) .DefaultIfEmpty(WDist.Zero) .Max(); var localRangeRenderable = new RangeCircleRenderable( centerPosition, localRange, 0, Color, ContrastColor); var otherRangeRenderables = w.ActorsWithTrait() .SelectMany(a => a.Trait.RangeCircleRenderables(a.Actor, wr)); return otherRangeRenderables.Append(localRangeRenderable); } public object Create(ActorInitializer init) { return new RenderShroudCircle(init.Self, this); } } class RenderShroudCircle : INotifyCreated, IRenderAnnotationsWhenSelected { readonly RenderShroudCircleInfo info; WDist range; public RenderShroudCircle(Actor self, RenderShroudCircleInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { range = self.TraitsImplementing() .Select(cs => cs.Info.Range) .DefaultIfEmpty(WDist.Zero) .Max(); } public IEnumerable RangeCircleRenderables(Actor self, WorldRenderer wr) { if (!self.Owner.IsAlliedWith(self.World.RenderPlayer)) yield break; yield return new RangeCircleRenderable( self.CenterPosition, range, 0, info.Color, info.ContrastColor); } IEnumerable IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr) { return RangeCircleRenderables(self, wr); } bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return false; } } } }