^BasePlayer: AlwaysVisible: Shroud: EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer TechTree: GrantConditionOnPrerequisiteManager: ClassicProductionQueue@Building: Type: Building DisplayOrder: 0 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: ConstructionComplete LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Defense: Type: Defense DisplayOrder: 1 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: ConstructionComplete LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle DisplayOrder: 3 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady LimitedAudio: BuildingInProgress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Infantry: Type: Infantry DisplayOrder: 2 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady LimitedAudio: BuildingInProgress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Air: Type: Air DisplayOrder: 4 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady LimitedAudio: BuildingInProgress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown DeveloperMode: CheckboxEnabled: true CheckboxDisplayOrder: 8 Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: Redeployable MCVs Description: Allow undeploying Construction Yard Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy FrozenActorLayer: BaseAttackNotifier: AllyNotification: OurAllyIsUnderAttack HarvesterAttackNotifier: PlayerStatistics: PlaceBeacon: Palette: effect IsPlayerPalette: false BeaconSequence: idle ArrowSequence: CircleSequence: ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: No Powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: Unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted ResourceStorageWarning: PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: