#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Widgets { public sealed class EditorActorBrush : IEditorBrush { public readonly ActorInfo Actor; readonly WorldRenderer worldRenderer; readonly World world; readonly EditorActorLayer editorLayer; readonly EditorActionManager editorActionManager; readonly EditorViewportControllerWidget editorWidget; readonly ActorPreviewWidget preview; readonly WVec centerOffset; readonly PlayerReference owner; readonly CVec[] footprint; int facing = 96; public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; worldRenderer = wr; world = wr.World; editorLayer = world.WorldActor.Trait(); editorActionManager = world.WorldActor.Trait(); Actor = actor; this.owner = owner; var ownerName = owner.Name; preview = editorWidget.Get("DRAG_ACTOR_PREVIEW"); preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.IsVisible = () => editorWidget.CurrentBrush == this; var buildingInfo = actor.TraitInfoOrDefault(); if (buildingInfo != null) centerOffset = buildingInfo.CenterOffset(world); // Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners var specificOwnerInfo = actor.TraitInfoOrDefault(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) ownerName = specificOwnerInfo.ValidOwnerNames.First(); var td = new TypeDictionary(); td.Add(new FacingInit(facing)); td.Add(new TurretFacingInit(facing)); td.Add(new OwnerInit(ownerName)); td.Add(new FactionInit(owner.Faction)); preview.SetPreview(actor, td); var ios = actor.TraitInfoOrDefault(); if (ios != null) footprint = ios.OccupiedCells(actor, CPos.Zero) .Select(c => c.Key - CPos.Zero) .ToArray(); else footprint = new CVec[0]; // The preview widget may be rendered by the higher-level code before it is ticked. // Force a manual tick to ensure the bounds are set correctly for this first draw. Tick(); } public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) return false; if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return true; } return false; } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location - worldRenderer.ScreenPxOffset(centerOffset)); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map if (!footprint.All(c => world.Map.Tiles.Contains(cell + c))) return true; // Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners var action = new AddActorAction(editorLayer, Actor, cell, owner, facing); editorActionManager.Add(action); } return true; } public void Tick() { var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos - worldRenderer.ScreenPxOffset(centerOffset)); var pos = world.Map.CenterOfCell(cell) + centerOffset; var origin = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos)); var zoom = worldRenderer.Viewport.Zoom; var s = preview.IdealPreviewSize; var o = preview.PreviewOffset; preview.Bounds.X = origin.X - (int)(zoom * (o.X + s.X / 2)); preview.Bounds.Y = origin.Y - (int)(zoom * (o.Y + s.Y / 2)); preview.Bounds.Width = (int)(zoom * s.X); preview.Bounds.Height = (int)(zoom * s.Y); } public void Dispose() { } } class AddActorAction : IEditorAction { public string Text { get; private set; } readonly EditorActorLayer editorLayer; readonly ActorInfo actor; readonly CPos cell; readonly PlayerReference owner; readonly int facing; EditorActorPreview editorActorPreview; public AddActorAction(EditorActorLayer editorLayer, ActorInfo actor, CPos cell, PlayerReference owner, int facing) { this.editorLayer = editorLayer; this.actor = actor; this.cell = cell; this.owner = owner; this.facing = facing; } public void Execute() { Do(); } public void Do() { var ownerName = owner.Name; var specificOwnerInfo = actor.TraitInfoOrDefault(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) ownerName = specificOwnerInfo.ValidOwnerNames.First(); var newActorReference = new ActorReference(actor.Name); newActorReference.Add(new OwnerInit(ownerName)); newActorReference.Add(new LocationInit(cell)); var ios = actor.TraitInfoOrDefault(); if (ios != null && ios.SharesCell) { var subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) newActorReference.Add(new SubCellInit(subcell)); } var initDict = newActorReference.InitDict; if (actor.HasTraitInfo()) initDict.Add(new FacingInit(facing)); if (actor.HasTraitInfo()) initDict.Add(new TurretFacingInit(facing)); editorActorPreview = editorLayer.Add(newActorReference); Text = "Added {0} ({1})".F(editorActorPreview.Info.Name, editorActorPreview.ID); } public void Undo() { editorLayer.Remove(editorActorPreview); } } }