#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class AssetBrowserLogic { Widget panel; ShpImageWidget spriteWidget; TextFieldWidget filenameInput; SliderWidget frameSlider; ButtonWidget playButton, pauseButton; ScrollPanelWidget assetList; ScrollItemWidget template; IFolder assetSource = null; List availableShps = new List(); PaletteFromFile currentPalette; static readonly string[] AllowedExtensions = { ".shp", ".r8", ".tem", ".des", ".sno", ".int" }; [ObjectCreator.UseCtor] public AssetBrowserLogic(Widget widget, Action onExit, World world) { panel = widget; var sourceDropdown = panel.Get("SOURCE_SELECTOR"); sourceDropdown.OnMouseDown = _ => ShowSourceDropdown(sourceDropdown); sourceDropdown.GetText = () => { var name = assetSource != null ? assetSource.Name.Replace(Platform.SupportDir, "^") : "All Packages"; if (name.Length > 15) name = "..." + name.Substring(name.Length - 15); return name; }; assetSource = FileSystem.MountedFolders.First(); spriteWidget = panel.Get("SPRITE"); currentPalette = world.WorldActor.TraitsImplementing().First(p => p.Name == spriteWidget.Palette); var paletteDropDown = panel.Get("PALETTE_SELECTOR"); paletteDropDown.OnMouseDown = _ => ShowPaletteDropdown(paletteDropDown, world); paletteDropDown.GetText = () => currentPalette.Name; var colorPreview = panel.Get("COLOR_MANAGER"); colorPreview.Color = Game.Settings.Player.Color; var color = panel.Get("COLOR"); color.IsDisabled = () => currentPalette.Name != colorPreview.Palette; color.OnMouseDown = _ => ShowColorDropDown(color, colorPreview, world); var block = panel.Get("COLORBLOCK"); block.GetColor = () => Game.Settings.Player.Color.RGB; filenameInput = panel.Get("FILENAME_INPUT"); filenameInput.OnEnterKey = () => LoadAsset(filenameInput.Text); frameSlider = panel.Get("FRAME_SLIDER"); frameSlider.MaximumValue = (float)spriteWidget.FrameCount; frameSlider.Ticks = spriteWidget.FrameCount + 1; frameSlider.IsVisible = () => spriteWidget.FrameCount > 0; frameSlider.OnChange += x => { spriteWidget.Frame = (int)Math.Round(x); }; frameSlider.GetValue = () => spriteWidget.Frame; panel.Get("FRAME_COUNT").GetText = () => "{0} / {1}".F(spriteWidget.Frame + 1, spriteWidget.FrameCount + 1); playButton = panel.Get("BUTTON_PLAY"); playButton.OnClick = () => { spriteWidget.LoopAnimation = true; playButton.Visible = false; pauseButton.Visible = true; }; pauseButton = panel.Get("BUTTON_PAUSE"); pauseButton.OnClick = () => { spriteWidget.LoopAnimation = false; playButton.Visible = true; pauseButton.Visible = false; }; panel.Get("BUTTON_STOP").OnClick = () => { spriteWidget.LoopAnimation = false; frameSlider.Value = 0; spriteWidget.Frame = 0; playButton.Visible = true; pauseButton.Visible = false; }; panel.Get("BUTTON_NEXT").OnClick = () => { spriteWidget.RenderNextFrame(); }; panel.Get("BUTTON_PREV").OnClick = () => { spriteWidget.RenderPreviousFrame(); }; panel.Get("LOAD_BUTTON").OnClick = () => { LoadAsset(filenameInput.Text); }; assetList = panel.Get("ASSET_LIST"); template = panel.Get("ASSET_TEMPLATE"); PopulateAssetList(); panel.Get("CLOSE_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; } void AddAsset(ScrollPanelWidget list, string filepath, ScrollItemWidget template) { var filename = Path.GetFileName(filepath); var item = ScrollItemWidget.Setup(template, () => spriteWidget.Image == filename, () => { filenameInput.Text = filename; LoadAsset(filename); }); item.Get("TITLE").GetText = () => filepath; list.AddChild(item); } bool LoadAsset(string filename) { if (string.IsNullOrEmpty(filename)) return false; if (!FileSystem.Exists(filename)) return false; spriteWidget.Frame = 0; spriteWidget.Image = filename; frameSlider.MaximumValue = (float)spriteWidget.FrameCount; frameSlider.Ticks = spriteWidget.FrameCount + 1; return true; } bool ShowSourceDropdown(DropDownButtonWidget dropdown) { Func setupItem = (source, itemTemplate) => { var item = ScrollItemWidget.Setup(itemTemplate, () => assetSource == source, () => { assetSource = source; PopulateAssetList(); }); item.Get("LABEL").GetText = () => source != null ? source.Name.Replace(Platform.SupportDir, "^") : "All Packages"; return item; }; // TODO: Re-enable "All Packages" once list generation is done in a background thread // var sources = new[] { (IFolder)null }.Concat(FileSystem.MountedFolders); var sources = FileSystem.MountedFolders; dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, sources, setupItem); return true; } void PopulateAssetList() { assetList.RemoveChildren(); availableShps.Clear(); // TODO: This is too slow to run in the main thread // var files = AssetSource != null ? AssetSource.AllFileNames() : // FileSystem.MountedFolders.SelectMany(f => f.AllFileNames()); if (assetSource == null) return; var files = assetSource.AllFileNames(); foreach (var file in files) { if (AllowedExtensions.Any(ext => file.EndsWith(ext, true, CultureInfo.InvariantCulture))) { AddAsset(assetList, file, template); availableShps.Add(file); } } } bool ShowPaletteDropdown(DropDownButtonWidget dropdown, World world) { Func setupItem = (palette, itemTemplate) => { var item = ScrollItemWidget.Setup(itemTemplate, () => currentPalette.Name == palette.Name, () => { currentPalette = palette; spriteWidget.Palette = currentPalette.Name; }); item.Get("LABEL").GetText = () => palette.Name; return item; }; var palettes = world.WorldActor.TraitsImplementing(); dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, palettes, setupItem); return true; } void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world) { Action onExit = () => { Game.Settings.Player.Color = preview.Color; Game.Settings.Save(); }; color.RemovePanel(); Action onChange = c => preview.Color = c; var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs() { { "onChange", onChange }, { "initialColor", Game.Settings.Player.Color } }); color.AttachPanel(colorChooser, onExit); } } }