CONYARDA: Inherits: ^CONYARD PWRA: Inherits: ^POWER Buildable: Prerequisites: ~conyarda WALLA: Inherits: ^WALL Buildable: Prerequisites: ~conyarda, barracks GUNTOWERA: Inherits: ^GUNTOWER Buildable: Prerequisites: ~conyarda, barracks ROCKETTOWERA: Inherits: ^ROCKETTOWER Buildable: Prerequisites: ~conyarda, radar REFA: Inherits: ^REFINERY Buildable: Prerequisites: ~conyarda, power BARRA: Inherits: ^BARRACKS Buildable: Prerequisites: ~conyarda, power ProvidesCustomPrerequisite@MEDICS: Prerequisite: medics ProvidesCustomPrerequisite@BARRACKS: Prerequisite: barracks REPAIRA: Inherits: ^REPAIR Buildable: Prerequisites: ~conyarda, heavy RESEARCHA: Inherits: ^RESEARCH Buildable: Prerequisites: ~conyarda, hightech HIGHTECHA: Inherits: ^HIGHTECH Buildable: Prerequisites: ~conyarda, radar PALACEA: Inherits: ^PALACE Buildable: Prerequisites: ~conyarda, research AirstrikePower: Icon: ornistrike Prerequisites: ~techlevel.superweapons Description: Air Strike SquadSize: 3 ChargeTime: 180 LongDesc: Ornithopter drops a load of parachuted\nbombs on your target UnitType: orni.bomber SelectTargetSound: DisplayBeacon: True CameraActor: camera CanPowerDown: DisabledOverlay: RequiresPower: SupportPowerChargeBar: SILOA: Inherits: ^SILO Buildable: Prerequisites: ~conyarda, refinery LIGHTA: Inherits: ^LIGHT Buildable: Prerequisites: ~conyarda, refinery ProvidesCustomPrerequisite@TRIKES: Prerequisite: trikes ProvidesCustomPrerequisite@LIGHT: Prerequisite: light HEAVYA: Inherits: ^HEAVY Buildable: Prerequisites: ~conyarda, refinery RADARA: Inherits: ^RADAR Buildable: Prerequisites: ~conyarda, barracks STARPORTA: Inherits: ^STARPORT Buildable: Prerequisites: ~conyarda, radar MCVA: Inherits: ^MCV Buildable: Prerequisites: ~heavya, repair Transforms: Facing: 16 IntoActor: conyarda Offset: -1,-1 NoTransformSounds: AI_DPLOY.AUD RenderUnit: Image: DMCV MCVA.starport: Inherits: MCVA Buildable: Queue: Starport Valued: Cost: 2500 CARRYALLA: Inherits: ^CARRYALL RenderUnit: Image: CARRYALL Buildable: Prerequisites: refinery, ~hightecha CARRYALLA.starport: Inherits: CARRYALLA Valued: Cost: 1500 Buildable: Queue: Starport COMBATA: Inherits: ^COMBAT Buildable: Prerequisites: ~heavya RevealsShroud: Range: 8c0 Turreted: ROT: 6 Armament: Weapon: 90mma Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 AttackTurreted: RenderUnit: Image: COMBATA WithTurret: LeavesHusk: HuskActor: Combata.Husk COMBATA.Husk: Inherits: ^COMBAT.Husk RenderUnit: Image: combata.destroyed TransformOnCapture: IntoActor: combata COMBATA.starport: Inherits: COMBATA Buildable: Queue: Starport Valued: Cost: 875 SONICTANK: Inherits: ^Vehicle Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavya, research, ~techlevel.high Valued: Cost: 1250 Tooltip: Name: Sonic Tank Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft Selectable: Bounds: 30,30 Health: HP: 130 Armor: Type: Light Mobile: ROT: 3 Speed: 74 RevealsShroud: Range: 6c0 RenderUnit: Image: SONICTANK Armament: Weapon: Sound LocalOffset: 640,0,427 AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: Sonictank.Husk SONICTANK.Husk: Inherits: ^Husk RenderUnit: Image: sonictank.destroyed TransformOnCapture: IntoActor: sonictank FREMEN: Inherits: ^Infantry Valued: Cost: 800 Tooltip: Name: Fremen Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility Buildable: Queue: Infantry BuildPaletteOrder: 85 Prerequisites: ~barra, palace, ~techlevel.high Selectable: Bounds: 12,17,0,0 Voice: FremenVoice Mobile: Speed: 53 Health: HP: 70 Passenger: RevealsShroud: Range: 7c0 AutoTarget: ScanRadius: 7 Armament@PRIMARY: Weapon: Sniper Armament@SECONDARY: Weapon: Slung AttackFrontal: TakeCover: Cloak: InitialDelay: 250 CloakDelay: 250 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV -MustBeDestroyed: GRENADIER: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: ~barra, ~techlevel.medium Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,0 Health: HP: 50 Mobile: Speed: 53 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 15 AttackFrontal: TakeCover: RenderInfantry: IdleAnimations: idle Explodes: Weapon: UnitExplodeSmall Chance: 100