^MCV: Inherits: ^Vehicle Buildable: Prerequisites: ~heavy, repair, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard\n Unarmed Selectable: Priority: 3 Bounds: 42,42 Health: HP: 800 Armor: Type: Light Mobile: Speed: 64 Crushes: crate, infantry RevealsShroud: Range: 8c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Transforms: TransformSounds: BUILD1.WAV LeavesHusk: HuskActor: MCV.Husk MCV.Husk: Inherits: ^Husk Health: HP: 175 Tooltip: Name: Destroyed Mobile Construction Vehicle RenderUnit: Image: dmcv.destroyed HARVESTER: Inherits: ^Vehicle Buildable: Queue: Armor Prerequisites: ~heavy, refinery BuildPaletteOrder: 10 InitialActivity: FindResources Valued: Cost: 1000 Tooltip: Name: Spice Harvester Description: Collects Spice for processing\n Unarmed Selectable: Priority: 7 Bounds: 42,42 Harvester: PipCount: 10 Capacity: 40 HarvestFacings: 8 Resources: Spice UnloadTicksPerBale: 5 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Carryable: Health: HP: 1000 Armor: Type: Heavy Mobile: Speed: 64 Crushes: crate, infantry RenderUnit: Image: HARVESTER RevealsShroud: Range: 4c0 Explodes: Weapon: SpiceExplosion EmptyWeapon: UnitExplodeScale LeavesHusk: HuskActor: Harvester.Husk WithHarvestAnimation: HARVESTER.Husk: Inherits: ^Husk Health: HP: 150 Tooltip: Name: Destroyed Spice Harvester RenderUnit: Image: harvester.destroyed TransformOnCapture: IntoActor: harvester HARVESTER.starport: Inherits: HARVESTER Buildable: Prerequisites: ~starport Queue: Starport Valued: Cost: 1500 TRIKE: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~trikes Valued: Cost: 250 Tooltip: Name: Scout Trike Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft Selectable: Bounds: 24,24 Health: HP: 100 Armor: Type: Light Mobile: ROT: 10 Speed: 128 RevealsShroud: Range: 7c0 RenderUnit: WithMuzzleFlash: Armament: Weapon: HMG LocalOffset: -416,0,0 MuzzleSequence: muzzle AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny TRIKE.starport: Inherits: TRIKE Buildable: Queue: Starport Prerequisites: starport Valued: Cost: 315 RenderUnit: Image: TRIKE QUAD: Inherits: ^Vehicle Buildable: Queue: Vehicle Prerequisites: ~light, radar, ~techlevel.medium BuildPaletteOrder: 20 Valued: Cost: 400 Tooltip: Name: Missile Quad Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Health: HP: 125 Armor: Type: Light Mobile: ROT: 8 Speed: 96 RevealsShroud: Range: 8c0 Armament: Weapon: QuadRockets LocalOffset: 128,64,64, 128,-64,64 AttackFrontal: AutoTarget: Explodes: Weapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny Selectable: Bounds: 24,24 QUAD.starport: Inherits: QUAD Buildable: Prerequisites: starport Queue: Starport Valued: Cost: 500 RenderUnit: Image: QUAD ^COMBAT: Inherits: ^Tank Buildable: Queue: Armor BuildPaletteOrder: 40 Valued: Cost: 700 Tooltip: Name: Combat Tank Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed Health: HP: 350 Armor: Type: Heavy Mobile: Speed: 64 ROT: 6 Crushes: crate, infantry RevealsShroud: Range: 7c0 Turreted: ROT: 6 RealignDelay: 0 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 30,30 ^COMBAT.Husk: Inherits: ^Husk Health: HP: 100 ThrowsParticle@turret: Anim: turret SIEGETANK: Inherits: ^Tank Buildable: Queue: Armor Prerequisites: ~heavy, radar, ~techlevel.medium BuildPaletteOrder: 50 Valued: Cost: 850 Tooltip: Name: Siege Tank Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 120 Armor: Type: Heavy Mobile: Speed: 53 ROT: 3 Crushes: crate, infantry RevealsShroud: Range: 8c0 Turreted: ROT: 3 Offset: 0,0,-32 Armament: Weapon: 155mm Recoil: 150 RecoilRecovery: 19 LocalOffset: 512,0,320 MuzzleSequence: muzzle AttackFrontal: WithMuzzleFlash: RenderUnit: Image: SIEGETANK WithTurret: Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale AutoTarget: InitialStance: Defend Selectable: Bounds: 30,30 LeavesHusk: HuskActor: Siegetank.Husk SIEGETANK.Husk: Inherits: ^Husk Tooltip: ThrowsParticle@turret: Anim: turret RenderUnit: Image: siegetank.destroyed TransformOnCapture: IntoActor: siegetank SIEGETANK.starport: Inherits: SIEGETANK Buildable: Prerequisites: starport Queue: Starport Valued: Cost: 1075 MISSILETANK: Inherits: ^Tank Valued: Cost: 1000 Tooltip: Name: Rocket Tank Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Buildable: Queue: Armor Prerequisites: ~heavy, hightech, ~techlevel.high BuildPaletteOrder: 60 Mobile: Speed: 64 ROT: 5 Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 9c0 RenderUnit: Image: MISSILETANK Armament: Weapon: 227mm LocalOffset: -213,128,171, -213,-256,171 FireDelay: 15 AttackFrontal: AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Selectable: Bounds: 30,30 LeavesHusk: HuskActor: Missiletank.Husk MISSILETANK.Husk: Inherits: ^Husk RenderUnit: Image: missiletank.destroyed TransformOnCapture: IntoActor: missiletank MISSILETANK.starport: Inherits: MISSILETANK Buildable: Prerequisites: starport Queue: Starport Valued: Cost: 1250