^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: BodyOrientation: ScriptTriggers: UpgradeManager: Huntable: ^GainsExperience: GainsExperience: Upgrades: 200: firepower, damage, speed, reload, inaccuracy, rank 400: firepower, damage, speed, reload, inaccuracy, rank 800: firepower, damage, speed, reload, inaccuracy, rank 1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal FirepowerMultiplier@EXPERIENCE: UpgradeTypes: firepower Modifier: 105, 110, 120, 130 DamageMultiplier@EXPERIENCE: UpgradeTypes: damage Modifier: 95, 90, 85, 75 SpeedMultiplier@EXPERIENCE: UpgradeTypes: speed Modifier: 105, 110, 120, 140 ReloadDelayMultiplier@EXPERIENCE: UpgradeTypes: reload Modifier: 95, 90, 85, 75 InaccuracyMultiplier@EXPERIENCE: UpgradeTypes: inaccuracy Modifier: 90, 80, 70, 50 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 WithRankDecoration: Image: rank Sequence: rank Palette: effect ReferencePoint: Bottom, Right Offset: 2, 2 UpgradeTypes: rank ZOffset: 256 UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 4 ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Mobile: Crushes: crate TerrainSpeeds: Sand: 90 Rock: 100 Transition: 95 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 60 ROT: 5 SelectionDecorations: Selectable: Bounds: 32,32 TargetableUnit: TargetTypes: Ground, Vehicle, C4 Passenger: CargoType: Vehicle AttackMove: DrawLineToTarget: HiddenUnderFog: ActorLostNotification: GivesBounty: Repairable: RepairBuildings: repair Guard: Voice: Guard Guardable: QuantizeFacingsFromSequence: WithFacingSpriteBody: Demolishable: TemporaryOwnerManager: MustBeDestroyed: Voiced: VoiceSet: VehicleVoice Carryable: WithDecorationCarryable: Image: pips Sequence: pickup-indicator Offset: -12, -12 AutoSelectionSize: RenderSprites: ^Tank: Inherits: ^Vehicle Mobile: Crushes: crate, infantry TerrainSpeeds: Sand: 85 Rock: 100 Transition: 92 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 70 ^Husk: Health: HP: 75 Armor: Type: Light HiddenUnderFog: Type: CenterPosition Tooltip: Name: Wreck BodyOrientation: AutoTargetIgnore: ScriptTriggers: QuantizeFacingsFromSequence: WithFacingSpriteBody: AutoSelectionSize: RenderSprites: ^VehicleHusk: Inherits: ^Husk Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune Burns: Interval: 4 TargetableUnit: TargetTypes: Ground, Vehicle RequiresForceFire: yes Capturable: Type: husk AllowAllies: yes CaptureThreshold: 1.0 TransformOnCapture: ForceHealthPercentage: 25 DisabledOverlay: ^AircraftHusk: Inherits: ^Husk WithShadow: FallsToEarth: Spins: False Moves: True Explosion: UnitExplodeScale ^TowerHusk: Health: HP: 125 Armor: Type: Concrete Husk: AppearsOnRadar: HiddenUnderFog: Burns: Interval: 2 Tooltip: Name: Destroyed Tower BodyOrientation: ScriptTriggers: ^Infantry: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Health: Radius: 96 Armor: Type: None RevealsShroud: Range: 6c0 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Sand: 80 Rock: 100 Transition: 90 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 60 Rough: 70 SelectionDecorations: Selectable: Bounds: 12,18,0,-6 TargetableUnit: TargetTypes: Ground, Infantry UpgradeTypes: parachute UpgradeMaxEnabledLevel: 0 RenderSprites: QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: TakeCover: DamageModifiers: Prone50Percent: 50 DamageTriggers: TriggerProne WithDeathAnimation: DeathTypes: ExplosionDeath: 1 SoundDeath: 2 SmallExplosionDeath: 3 BulletDeath: 4 CrushedSequence: die-crushed AutoTarget: AttackMove: DrawLineToTarget: Passenger: CargoType: Infantry PipType: Green HiddenUnderFog: ActorLostNotification: GivesBounty: Crushable: CrushSound: CRUSH1.WAV Guard: Voice: Guard Guardable: DeathSounds: DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath Parachutable: FallRate: 130 MustBeDestroyed: TerrainModifiesDamage: TerrainModifier: Rough: 80 Voiced: VoiceSet: InfantryVoice WithParachute: UpgradeTypes: parachute UpgradeMinEnabledLevel: 1 ShadowImage: parach-shadow ShadowSequence: idle ^Plane: Inherits@1: ^ExistsInWorld AppearsOnRadar: UseLocation: yes HiddenUnderFog: Type: CenterPosition AlwaysVisibleStances: None ActorLostNotification: AttackMove: DrawLineToTarget: Voiced: VoiceSet: GenericVoice QuantizeFacingsFromSequence: WithFacingSpriteBody: AutoSelectionSize: RenderSprites: WithShadow: ^Building: Inherits@1: ^ExistsInWorld SelectionDecorations: Selectable: Priority: 2 TargetableBuilding: TargetTypes: Ground, C4, Structure Building: Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.WAV Adjacent: 3 GivesBuildableArea: ExternalCapturable: ExternalCapturableBar: SoundOnDamageTransition: DamagedSounds: EXPLSML1.WAV DestroyedSounds: EXPLHG1.WAV QuantizeFacingsFromSequence: RenderSprites: WithSpriteBody: AutoSelectionSize: WithBuildingExplosion: RepairableBuilding: EmitInfantryOnSell: ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer MustBeDestroyed: RequiredForShortGame: true FrozenUnderFog: CaptureNotification: ActorLostNotification: Notification: BuildingLost ShakeOnDeath: Sellable: SellSounds: BUILD1.WAV GivesBounty: Guardable: Range: 3 WithCrumbleOverlay: Demolishable: DamagedWithoutFoundation: ThrowsShrapnel: Weapons: shrapnel Pieces: 3, 7 Range: 2c0, 5c0 WithMakeAnimation: ^Defense: Inherits: ^Building WithTurret: AttackTurreted: AutoTarget: RenderRangeCircle: RenderDetectionCircle: -GivesBuildableArea: -WithCrumbleOverlay: -WithMakeAnimation: -WithSpriteBody: RenderSprites: WithWallSpriteBody: AutoSelectionSize: LineBuildNode: Types: turret MustBeDestroyed: RequiredForShortGame: false