MSLO: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Missile Silo Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built. Buildable: Queue: Defense BuildPaletteOrder: 140 Prerequisites: techcenter, ~techlevel.unrestricted BuildLimit: 1 Building: Footprint: xx Dimensions: 2,1 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 5c0 NukePower: Cursor: nuke Icon: abomb ChargeTime: 540 Description: Atom Bomb LongDesc: Launches a devastating atomic bomb\nat a target location. BeginChargeSound: aprep1.aud EndChargeSound: aready1.aud SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud IncomingSound: alaunch1.aud LaunchSound: MissileWeapon: atomic SpawnOffset: 0,427,0 DisplayTimer: True DisplayBeacon: True DisplayRadarPing: True BeaconPoster: atomicon CameraActor: camera FlashType: Nuke CanPowerDown: RequiresPower: DisabledOverlay: SupportPowerChargeBar: Power: Amount: -150 MustBeDestroyed: RequiredForShortGame: false GAP: Inherits: ^Building Valued: Cost: 800 Tooltip: Name: Gap Generator Description: Obscures the enemy's view with shroud.\nRequires power to operate. Buildable: Queue: Defense BuildPaletteOrder: 110 Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted Building: Footprint: _ x Dimensions: 1,2 Selectable: Bounds: 24,28,0,12 SelectionDecorations: VisualBounds: 24,40,0,0 RequiresPower: CanPowerDown: DisabledOverlay: WithSpriteBody: PauseAnimationWhenDisabled: true Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes CreatesShroud: Range: 6c0 RenderShroudCircle: Power: Amount: -60 MustBeDestroyed: RequiredForShortGame: false SPEN: Inherits: ^Building InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Valued: Cost: 800 Tooltip: Name: Sub Pen Description: Produces and repairs\nsubmarines and transports. Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: anypower, ~structures.soviet, ~techlevel.low TargetableBuilding: TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: 0,-213,0 Facing: 96 ExitCell: -1,2 Exit@2: SpawnOffset: 0,-213,0 Facing: 160 ExitCell: 3,2 Exit@3: SpawnOffset: 0,0,0 Facing: 32 ExitCell: 0,0 Exit@4: SpawnOffset: 0,0,0 Facing: 224 ExitCell: 2,0 Production: Produces: Ship, Submarine PrimaryBuilding: -EmitInfantryOnSell: RepairsUnits: FinishRepairingNotification: UnitRepaired RallyPoint: ProductionBar: Power: Amount: -30 ProvidesPrerequisite@soviet: Factions: soviet, russia, ukraine Prerequisite: ships.soviet ProvidesPrerequisite@sovietvanilla: Factions: soviet Prerequisite: ships.sovietvanilla ProvidesPrerequisite@russia: Factions: russia Prerequisite: ships.russia ProvidesPrerequisite@ukraine: Factions: ukraine Prerequisite: ships.ukraine ProvidesPrerequisite@sovietstructure: RequiresPrerequisites: structures.soviet Prerequisite: ships.soviet ProvidesPrerequisite@sovietvanillastructure: RequiresPrerequisites: structures.sovietvanilla Prerequisite: ships.sovietvanilla ProvidesPrerequisite@russianstructure: RequiresPrerequisites: structures.russia Prerequisite: ships.russia ProvidesPrerequisite@ukrainianstructure: RequiresPrerequisites: structures.ukraine Prerequisite: ships.ukraine ProvidesPrerequisite@buildingname: EditorTilesetFilter: ExcludeTilesets: INTERIOR SYRD: Inherits: ^Building InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: anypower, ~structures.allies, ~techlevel.low Valued: Cost: 1000 Tooltip: Name: Shipyard Description: Produces and repairs ships\nand transports. TargetableBuilding: TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: -1024,1024,0 Facing: 160 ExitCell: 0,2 Exit@2: SpawnOffset: 1024,1024,0 Facing: 224 ExitCell: 2,2 Exit@3: SpawnOffset: -1024,-1024,0 Facing: 96 ExitCell: 0,0 Exit@4: SpawnOffset: 1024,-1024,0 Facing: 32 ExitCell: 2,0 Production: Produces: Ship, Boat PrimaryBuilding: -EmitInfantryOnSell: RepairsUnits: FinishRepairingNotification: UnitRepaired RallyPoint: ProductionBar: Power: Amount: -30 ProvidesPrerequisite@allies: Factions: allies, england, france, germany Prerequisite: ships.allies ProvidesPrerequisite@alliesvanilla: Factions: allies Prerequisite: ships.alliesvanilla ProvidesPrerequisite@england: Factions: england Prerequisite: ships.england ProvidesPrerequisite@france: Factions: france Prerequisite: ships.france ProvidesPrerequisite@germany: Factions: germany Prerequisite: ships.germany ProvidesPrerequisite@alliedstructure: RequiresPrerequisites: structures.allies Prerequisite: ships.allies ProvidesPrerequisite@alliedvanillastructure: RequiresPrerequisites: structures.alliesvanilla Prerequisite: ships.alliesvanilla ProvidesPrerequisite@englishstructure: RequiresPrerequisites: structures.england Prerequisite: ships.england ProvidesPrerequisite@frenchstructure: RequiresPrerequisites: structures.france Prerequisite: ships.france ProvidesPrerequisite@germanstructure: RequiresPrerequisites: structures.germany Prerequisite: ships.germany ProvidesPrerequisite@buildingname: EditorTilesetFilter: ExcludeTilesets: INTERIOR IRON: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 130 Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted BuildLimit: 1 Valued: Cost: 1500 Tooltip: Name: Iron Curtain Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built. Building: Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: Selectable: Bounds: 48,28,0,2 SelectionDecorations: VisualBounds: 50,50,0,-12 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes GrantUpgradePower@IRONCURTAIN: Icon: invuln ChargeTime: 120 Description: Invulnerability LongDesc: Makes a group of units invulnerable\nfor 20 seconds. Duration: 500 SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud DisplayRadarPing: True Upgrades: invulnerability SupportPowerChargeBar: Power: Amount: -200 MustBeDestroyed: RequiredForShortGame: false PDOX: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted BuildLimit: 1 Valued: Cost: 1500 Tooltip: Name: Chronosphere Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built. Building: Footprint: xx xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes ProvidesPrerequisite@germany: Factions: germany Prerequisite: pdox.germany ProvidesPrerequisite@germanstructure: RequiresPrerequisites: structures.germany Prerequisite: pdox.germany ChronoshiftPower@chronoshift: OrderName: Chronoshift Prerequisites: !pdox.germany Icon: chrono ChargeTime: 120 Description: Chronoshift LongDesc: Teleports a group of units across\nthe map for 20 seconds. SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud Duration: 20 KillCargo: yes DisplayRadarPing: True ChronoshiftPower@advancedchronoshift: OrderName: AdvancedChronoshift Prerequisites: pdox.germany Icon: chrono ChargeTime: 120 Description: Advanced Chronoshift LongDesc: Teleports a large group of units across\nthe map for 20 seconds. SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud Duration: 20 KillCargo: yes DisplayRadarPing: True Range: 2 SupportPowerChargeBar: -AcceptsSupplies: Power: Amount: -200 MustBeDestroyed: RequiredForShortGame: false ProvidesPrerequisite@buildingname: TSLA: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 80 Prerequisites: weap, ~structures.soviet, ~techlevel.medium Valued: Cost: 1200 Tooltip: Name: Tesla Coil Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft Building: Footprint: _ x Dimensions: 1,2 RequiresPower: Selectable: Bounds: 24,24,0,16 SelectionDecorations: VisualBounds: 24,36,0,4 CanPowerDown: DisabledOverlay: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 Bib: HasMinibib: Yes WithChargeAnimation: Armament: Weapon: TeslaZap LocalOffset: 0,0,427 AttackCharge: ChargeAudio: tslachg2.aud MaxCharges: 3 ReloadTime: 120 Power: Amount: -100 DetectCloaked: Range: 8 ProvidesPrerequisite@buildingname: AGUN: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: dome, ~structures.allies, ~techlevel.medium Valued: Cost: 800 Tooltip: Name: AA Gun Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units Building: Footprint: _ x Dimensions: 1,2 Selectable: Bounds: 24,28,0,16 SelectionDecorations: VisualBounds: 24,36,0,12 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 15 InitialFacing: 224 -WithSpriteBody: WithTurretedSpriteBody: Armament: Weapon: ZSU-23 LocalOffset: 432,150,-30, 432,-150,-30 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderRangeCircle: RangeCircleType: aa Power: Amount: -50 DetectCloaked: Range: 6 DOME: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: proc, ~techlevel.medium Valued: Cost: 1800 Tooltip: Name: Radar Dome Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate. Building: Footprint: xx xx Dimensions: 2,2 TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: ProvidesRadar: InfiltrateForExploration: DetectCloaked: Range: 10 RenderDetectionCircle: Power: Amount: -40 ProvidesPrerequisite@buildingname: PBOX: Inherits: ^Defense Tooltip: Name: Pillbox Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent, ~structures.allies, ~techlevel.low Valued: Cost: 400 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 RenderRangeCircle: FallbackRange: 6c0 Power: Amount: -15 DetectCloaked: Range: 6 HBOX: Inherits: ^Defense Tooltip: Name: Camo Pillbox Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: tent, ~structures.allies, ~techlevel.medium Valued: Cost: 600 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6c0 Cloak: InitialDelay: 125 CloakDelay: 60 Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: DetectCloaked: Range: 6 RenderRangeCircle: FallbackRange: 6c0 AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 Power: Amount: -15 -MustBeDestroyed: GUN: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 70 Prerequisites: tent, ~structures.allies, ~techlevel.medium Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Building: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7c0 Bib: HasMinibib: Yes Turreted: ROT: 12 InitialFacing: 50 -WithSpriteBody: WithTurretedSpriteBody: Armament: Weapon: TurretGun LocalOffset: 512,0,112 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: Power: Amount: -40 DetectCloaked: Range: 7 FTUR: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: barr, ~structures.soviet, ~techlevel.low Valued: Cost: 600 Tooltip: Name: Flame Tower Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 255 Offset: 0,0,112 Armament: Weapon: FireballLauncher LocalOffset: 512,0,0 AttackTurreted: BodyOrientation: QuantizedFacings: 8 Power: Amount: -20 DetectCloaked: Range: 6 ProvidesPrerequisite@buildingname: SAM: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: dome, ~structures.soviet, ~techlevel.medium Valued: Cost: 750 Tooltip: Name: SAM Site Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units Building: Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Turreted: ROT: 30 InitialFacing: 0 -WithSpriteBody: WithTurretedSpriteBody: Armament: Weapon: Nike MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderRangeCircle: RangeCircleType: aa Power: Amount: -40 DetectCloaked: Range: 5 ATEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 140 Prerequisites: weap, dome, ~structures.allies, ~techlevel.unrestricted Valued: Cost: 1500 Tooltip: Name: Allied Tech Center Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite ProvidesPrerequisite: Prerequisite: techcenter Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: GpsPower: Icon: gps OneShot: yes ChargeTime: 480 Description: GPS Satellite LongDesc: Reveals map terrain and provides tactical\ninformation. RevealDelay: 15 LaunchSound: satlnch1.aud DisplayTimer: True SupportPowerChargeBar: RequiresPower: DisabledOverlay: Power: Amount: -200 ProvidesPrerequisite@buildingname: WEAP: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 80 Prerequisites: proc, ~techlevel.low Valued: Cost: 2000 Tooltip: Name: War Factory Description: Produces vehicles. Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: WithProductionDoorOverlay: Sequence: build-top RallyPoint: Exit@1: SpawnOffset: 213,-128,0 ExitCell: 1,2 Production: Produces: Vehicle ProvidesPrerequisite@allies: Factions: allies, england, france, germany Prerequisite: vehicles.allies ProvidesPrerequisite@alliesvanilla: Factions: allies Prerequisite: vehicles.alliesvanilla ProvidesPrerequisite@england: Factions: england Prerequisite: vehicles.england ProvidesPrerequisite@france: Factions: france Prerequisite: vehicles.france ProvidesPrerequisite@germany: Factions: germany Prerequisite: vehicles.germany ProvidesPrerequisite@soviet: Factions: soviet, russia, ukraine Prerequisite: vehicles.soviet ProvidesPrerequisite@sovietvanilla: Factions: soviet Prerequisite: vehicles.sovietvanilla ProvidesPrerequisite@russia: Factions: russia Prerequisite: vehicles.russia ProvidesPrerequisite@ukraine: Factions: ukraine Prerequisite: vehicles.ukraine ProvidesPrerequisite@alliedstructure: RequiresPrerequisites: structures.allies Prerequisite: vehicles.allies ProvidesPrerequisite@alliedvanillastructure: RequiresPrerequisites: structures.alliesvanilla Prerequisite: vehicles.alliesvanilla ProvidesPrerequisite@englishstructure: RequiresPrerequisites: structures.england Prerequisite: vehicles.england ProvidesPrerequisite@frenchstructure: RequiresPrerequisites: structures.france Prerequisite: vehicles.france ProvidesPrerequisite@germanstructure: RequiresPrerequisites: structures.germany Prerequisite: vehicles.germany ProvidesPrerequisite@sovietstructure: RequiresPrerequisites: structures.soviet Prerequisite: vehicles.soviet ProvidesPrerequisite@sovietvanillastructure: RequiresPrerequisites: structures.sovietvanilla Prerequisite: vehicles.sovietvanilla ProvidesPrerequisite@russianstructure: RequiresPrerequisites: structures.russia Prerequisite: vehicles.russia ProvidesPrerequisite@ukrainianstructure: RequiresPrerequisites: structures.ukraine Prerequisite: vehicles.ukraine PrimaryBuilding: ProductionBar: Power: Amount: -30 ProvidesPrerequisite@buildingname: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate InfiltrateForSupportPower: Proxy: vehicles.upgraded FACT: Inherits: ^Building Building: Footprint: xxx xxx xxx Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled ProvidesPrerequisite@allies: Factions: allies, england, france, germany Prerequisite: structures.allies ProvidesPrerequisite@alliesvanilla: Factions: allies Prerequisite: structures.alliesvanilla ProvidesPrerequisite@england: Factions: england Prerequisite: structures.england ProvidesPrerequisite@france: Factions: france Prerequisite: structures.france ProvidesPrerequisite@germany: Factions: germany Prerequisite: structures.germany ProvidesPrerequisite@soviet: Factions: soviet, russia, ukraine Prerequisite: structures.soviet ProvidesPrerequisite@sovietvanilla: Factions: soviet Prerequisite: structures.sovietvanilla ProvidesPrerequisite@russia: Factions: russia Prerequisite: structures.russia ProvidesPrerequisite@ukraine: Factions: ukraine Prerequisite: structures.ukraine Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Production: Produces: Building,Defense Valued: Cost: 2500 Tooltip: Name: Construction Yard Description: Produces structures. CustomSellValue: Value: 2500 BaseBuilding: Transforms: IntoActor: mcv Offset: 1,1 Facing: 96 ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense Color: 138,138,138 BaseProvider: Range: 16 WithBuildingPlacedAnimation: Power: Amount: 0 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 ProvidesPrerequisite@buildingname: PROC: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: anypower, ~techlevel.infonly Valued: Cost: 1400 Tooltip: Name: Ore Refinery Description: Refines Ore and Gems\ninto credits. Building: Footprint: _x_ xxx x== Dimensions: 3,3 Selectable: Bounds: 72,50,0,12 SelectionDecorations: VisualBounds: 72,70,0,-2 TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: Refinery: DockAngle: 64 DockOffset: 1,2 StoresResources: PipCount: 17 Capacity: 2000 DrawLineToTarget: CustomSellValue: Value: 600 FreeActor: Actor: HARV SpawnOffset: 1,2 Facing: 64 InfiltrateForCash: Percentage: 50 Minimum: 500 SoundToVictim: credit1.aud WithIdleOverlay@TOP: Sequence: idle-top Power: Amount: -30 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 ProvidesPrerequisite@buildingname: SILO: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 35 Prerequisites: proc, ~techlevel.infonly Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess refined\nOre and Gems. Building: -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: HasMinibib: Yes WithSiloAnimation: StoresResources: PipCount: 5 Capacity: 1500 -EmitInfantryOnSell: Power: Amount: -10 HPAD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 120 Prerequisites: dome, ~structures.allies, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Helipad Description: Produces and reloads\nhelicopters. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Exit@1: SpawnOffset: 0,-256,0 ExitCell: 0,0 MoveIntoWorld: false RallyPoint: Production: Produces: Aircraft, Helicopter Reservable: ProductionBar: PrimaryBuilding: Power: Amount: -10 ProvidesPrerequisite@allies: Factions: allies, england, france, germany Prerequisite: aircraft.allies ProvidesPrerequisite@alliesvanilla: Factions: allies Prerequisite: aircraft.alliesvanilla ProvidesPrerequisite@england: Factions: england Prerequisite: aircraft.england ProvidesPrerequisite@france: Factions: france Prerequisite: aircraft.france ProvidesPrerequisite@germany: Factions: germany Prerequisite: aircraft.germany ProvidesPrerequisite@alliedstructure: RequiresPrerequisites: structures.allies Prerequisite: aircraft.allies ProvidesPrerequisite@alliedvanillastructure: RequiresPrerequisites: structures.alliesvanilla Prerequisite: aircraft.alliesvanilla ProvidesPrerequisite@englishstructure: RequiresPrerequisites: structures.england Prerequisite: aircraft.england ProvidesPrerequisite@frenchstructure: RequiresPrerequisites: structures.france Prerequisite: aircraft.france ProvidesPrerequisite@germanstructure: RequiresPrerequisites: structures.germany Prerequisite: aircraft.germany ProvidesPrerequisite@buildingname: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate InfiltrateForSupportPower: Proxy: aircraft.upgraded AFLD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 130 Prerequisites: dome, ~structures.soviet, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Airfield Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 7c0 Exit@1: SpawnOffset: 0,170,0 ExitCell: 1,1 Facing: 192 MoveIntoWorld: false RallyPoint: Production: Produces: Aircraft, Plane Reservable: ProvidesPrerequisite@soviet: Factions: soviet, russia, ukraine Prerequisite: aircraft.soviet ProvidesPrerequisite@sovietvanilla: Factions: soviet Prerequisite: aircraft.sovietvanilla ProvidesPrerequisite@russia: Factions: russia Prerequisite: aircraft.russia ProvidesPrerequisite@ukraine: Factions: ukraine Prerequisite: aircraft.ukraine ProvidesPrerequisite@sovietstructure: RequiresPrerequisites: structures.soviet Prerequisite: aircraft.soviet ProvidesPrerequisite@sovietvanillastructure: RequiresPrerequisites: structures.sovietvanilla Prerequisite: aircraft.sovietvanilla ProvidesPrerequisite@russianstructure: RequiresPrerequisites: structures.russia Prerequisite: aircraft.russia ProvidesPrerequisite@ukrainianstructure: RequiresPrerequisites: structures.ukraine Prerequisite: aircraft.ukraine AirstrikePower@spyplane: OrderName: SovietSpyPlane Prerequisites: aircraft.soviet Icon: spyplane ChargeTime: 180 Description: Spy Plane LongDesc: Reveals an area of the map\nand cloaked enemy units. SelectTargetSound: slcttgt1.aud EndChargeSound: spypln1.aud CameraActor: camera CameraRemoveDelay: 150 UnitType: u2 QuantizedFacings: 8 DisplayBeacon: true BeaconPoster: camicon ParatroopersPower@paratroopers: OrderName: SovietParatroopers Prerequisites: aircraft.soviet Icon: paratroopers ChargeTime: 360 Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. DropItems: E1,E1,E1,E3,E3 SelectTargetSound: slcttgt1.aud AllowImpassableCells: false QuantizedFacings: 8 CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon AirstrikePower@parabombs: OrderName: UkraineParabombs Prerequisites: aircraft.ukraine Icon: parabombs ChargeTime: 360 Description: Parabombs LongDesc: A squad of Badgers drops parachuted\nbombs on your target. SelectTargetSound: slcttgt1.aud CameraActor: camera CameraRemoveDelay: 150 UnitType: badr.bomber QuantizedFacings: 8 DisplayBeacon: true BeaconPoster: pbmbicon SquadSize: 3 SquadOffset: 1792,1792,0 ProductionBar: SupportPowerChargeBar: PrimaryBuilding: Power: Amount: -20 ProvidesPrerequisite@buildingname: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate InfiltrateForSupportPower: Proxy: aircraft.upgraded POWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: ~techlevel.infonly Valued: Cost: 300 Tooltip: Name: Power Plant Description: Provides power for other structures. ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: Power: Amount: 100 InfiltrateForPowerOutage: AffectedByPowerOutage: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: DisabledOverlay: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 APWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 110 Prerequisites: dome, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Description: Provides double the power of a\nstandard Power Plant. ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: ___ xxx xxx Dimensions: 3,3 Selectable: Bounds: 72,48,0,12 SelectionDecorations: VisualBounds: 72,64,0,-2 Health: HP: 700 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: Power: Amount: 200 InfiltrateForPowerOutage: AffectedByPowerOutage: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: DisabledOverlay: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 STEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 150 Prerequisites: weap, dome, ~structures.soviet, ~techlevel.unrestricted Valued: Cost: 1500 Tooltip: Name: Soviet Tech Center Description: Provides Soviet advanced technologies. ProvidesPrerequisite: Prerequisite: techcenter Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: Power: Amount: -100 ProvidesPrerequisite@buildingname: BARR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Valued: Cost: 400 Tooltip: Name: Soviet Barracks Description: Trains infantry. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -170,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry, Soldier PrimaryBuilding: ProductionBar: ProvidesPrerequisite: Prerequisite: barracks ProvidesPrerequisite@soviet: Factions: soviet, russia, ukraine Prerequisite: infantry.soviet ProvidesPrerequisite@sovietvanilla: Factions: soviet Prerequisite: infantry.sovietvanilla ProvidesPrerequisite@russia: Factions: russia Prerequisite: infantry.russia ProvidesPrerequisite@ukraine: Factions: ukraine Prerequisite: infantry.ukraine ProvidesPrerequisite@sovietstructure: RequiresPrerequisites: structures.soviet Prerequisite: infantry.soviet ProvidesPrerequisite@sovietvanillastructure: RequiresPrerequisites: structures.sovietvanilla Prerequisite: infantry.sovietvanilla ProvidesPrerequisite@russianstructure: RequiresPrerequisites: structures.russia Prerequisite: infantry.russia ProvidesPrerequisite@ukrainianstructure: RequiresPrerequisites: structures.ukraine Prerequisite: infantry.ukraine Power: Amount: -20 ProvidesPrerequisite@buildingname: InfiltrateForSupportPower: Proxy: barracks.upgraded TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate KENN: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 25 Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Valued: Cost: 100 Tooltip: Name: Kennel Description: Trains Attack Dogs. Building: -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: HasMinibib: True RallyPoint: Offset: 0,2 Exit: SpawnOffset: -280,400,0 ExitCell: 0,1 Production: Produces: Infantry, Dog PrimaryBuilding: ProductionBar: -EmitInfantryOnSell: Power: Amount: -10 ProvidesPrerequisite@buildingname: TENT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: anypower, ~structures.allies, ~techlevel.infonly Valued: Cost: 400 Tooltip: Name: Allied Barracks Description: Trains infantry. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -42,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry, Soldier PrimaryBuilding: ProductionBar: ProvidesPrerequisite@barracks: Prerequisite: barracks ProvidesPrerequisite@allies: Factions: allies, england, france, germany Prerequisite: infantry.allies ProvidesPrerequisite@alliesvanilla: Factions: allies Prerequisite: infantry.alliesvanilla ProvidesPrerequisite@england: Factions: england Prerequisite: infantry.england ProvidesPrerequisite@france: Factions: france Prerequisite: infantry.france ProvidesPrerequisite@germany: Factions: germany Prerequisite: infantry.germany ProvidesPrerequisite@alliedstructure: RequiresPrerequisites: structures.allies Prerequisite: infantry.allies ProvidesPrerequisite@alliedvanillastructure: RequiresPrerequisites: structures.alliesvanilla Prerequisite: infantry.alliesvanilla ProvidesPrerequisite@englishstructure: RequiresPrerequisites: structures.england Prerequisite: infantry.england ProvidesPrerequisite@frenchstructure: RequiresPrerequisites: structures.france Prerequisite: infantry.france ProvidesPrerequisite@germanstructure: RequiresPrerequisites: structures.germany Prerequisite: infantry.germany Power: Amount: -20 ProvidesPrerequisite@buildingname: InfiltrateForSupportPower: Proxy: barracks.upgraded TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate FIX: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: weap, ~techlevel.medium Valued: Cost: 1200 Tooltip: Name: Service Depot Description: Repairs vehicles for credits. Building: Footprint: _x_ xxx _x_ Dimensions: 3,3 Selectable: Bounds: 68,34,0,3 SelectionDecorations: VisualBounds: 72,48 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: RallyPoint: RepairsUnits: Interval: 10 FinishRepairingNotification: UnitRepaired WithRepairAnimation: Power: Amount: -30 ProvidesPrerequisite@buildingname: SBAG: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 10 Prerequisites: fact, ~structures.allies, ~techlevel.low Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Wall Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: sandbag LineBuildNode: Types: sandbag WithWallSpriteBody: Type: sandbag FENC: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact, ~structures.soviet, ~techlevel.low Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Wire Fence Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: fence LineBuildNode: Types: fence WithWallSpriteBody: Type: fence BRIK: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: fact, ~techlevel.medium Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. SoundOnDamageTransition: DamagedSounds: crmble2.aud DestroyedSounds: kaboom30.aud Health: HP: 500 Armor: Type: Concrete Crushable: CrushClasses: heavywall LineBuild: Range: 8 NodeTypes: concrete LineBuildNode: Types: concrete WithWallSpriteBody: Type: concrete CYCL: Inherits: ^Wall Tooltip: Name: Chain-Link Barrier Health: HP: 100 Armor: Type: Wood LineBuild: NodeTypes: chain LineBuildNode: Types: chain WithWallSpriteBody: Type: chain BARB: Inherits: ^Wall Tooltip: Name: Barbed-Wire Fence Health: HP: 100 Armor: Type: Wood LineBuild: NodeTypes: barbwire LineBuildNode: Types: barbwire WithWallSpriteBody: Type: barbwire WOOD: Inherits: ^Wall Tooltip: Name: Wooden Fence Health: HP: 100 Armor: Type: Wood LineBuild: NodeTypes: woodfence LineBuildNode: Types: woodfence WithWallSpriteBody: Type: woodfence BARRACKS: AlwaysVisible: Tooltip: Name: Infantry Production Description: Infantry Production TECHCENTER: AlwaysVisible: Tooltip: Name: Tech Center Description: Tech Center ANYPOWER: AlwaysVisible: Tooltip: Name: Power Plant Description: Power Plant