Container@INGAME_ROOT: Logic:IngameChromeLogic Children: WorldInteractionController@INTERACTION_CONTROLLER: X:0 Y:0 Width:WINDOW_RIGHT Height:WINDOW_BOTTOM ViewportController: X:0 Y:0 Width:WINDOW_RIGHT Height:WINDOW_BOTTOM TooltipContainer:TOOLTIP_CONTAINER WorldCommand: X:0 Y:0 Width:WINDOW_RIGHT Height:WINDOW_BOTTOM Timer@GAME_TIMER: X: WINDOW_RIGHT/2 Y: 0-10 StrategicProgress@STRATEGIC_PROGRESS: X: WINDOW_RIGHT/2 Y: 40 Container@PLAYER_ROOT: Button@INGAME_OPTIONS_BUTTON: X:0 Y:0 Width:160 Height:25 Text:Options (ESC) Font:Bold Key: escape Background@PERF_BG: ClickThrough:true Background:dialog4 Logic:PerfDebugLogic X:10 Y:WINDOW_BOTTOM - 250 Width: 210 Height: 250 Children: PerfGraph@GRAPH: X:5 Y:5 Width:200 Height:200 Label@TEXT: X:20 Y:205 Width:170 Height:40 TooltipContainer@TOOLTIP_CONTAINER: SupportPowerTimer@SUPPORT_POWER_TIMER: X:15 Y:WINDOW_BOTTOM-30 Order:Ascending Container@PLAYER_WIDGETS: Children: LogicTicker@SIDEBAR_TICKER: Button@INGAME_DIPLOMACY_BUTTON: X:162 Y:0 Width:160 Height:25 Text:Diplomacy (F1) Font:Bold Key: f1 Button@CHEATS_BUTTON: X:324 Y:0 Width:160 Height:25 Text:Cheats (F2) Visible:false Font:Bold Key: f2 Button@OBJECTIVES_BUTTON: X:486 Y:0 Width:160 Height:25 Text:Objectives (F3) Visible:false Font:Bold Key: f3 SlidingContainer@INGAME_RADAR_BIN: X:WINDOW_RIGHT-215 Y:0 OpenOffset:0,29 ClosedOffset:0,-166 AnimationLength:15 Children: Image@RADAR_BIN_BG: ImageName:radar Radar@RADAR_MINIMAP: WorldInteractionController:INTERACTION_CONTROLLER X:9 Width:192 Height:192 ResourceBar@POWERBAR: X:42 Y:205 Width:138 Height:5 TooltipContainer:TOOLTIP_CONTAINER IndicatorImage:power-indicator Orientation:Horizontal Style:Bevelled MoneyBin@INGAME_MONEY_BIN: X:WINDOW_RIGHT - WIDTH Y:0 Width:320 Height: 32 Children: OrderButton@SELL: Logic:OrderButtonsChromeLogic X:3 Y:0 Width:30 Height:30 Image:sell Description:Sell LongDesc:Sell buildings, reclaiming a \nproportion of their build cost OrderButton@POWER_DOWN: Logic:OrderButtonsChromeLogic X:39 Y:0 Width:30 Height:30 Image:power Description:Powerdown LongDesc:Disable unneeded structures so their \npower can be used elsewhere OrderButton@REPAIR: Logic:OrderButtonsChromeLogic X:75 Y:0 Width:30 Height:30 Image:repair Description:Repair LongDesc:Repair damaged buildings SupportPowerBin@INGAME_POWERS_BIN: X:0 Y:25 ReadyText: READY HoldText: ON HOLD BuildPalette@INGAME_BUILD_PALETTE: X:WINDOW_RIGHT - 250 Y:280 Width:250 Height:500 ReadyText: READY HoldText: ON HOLD RequiresText: Requires Background@DIPLOMACY_BG: Logic:DiplomacyLogic X:(WINDOW_RIGHT - WIDTH)/2 Y:(WINDOW_BOTTOM - HEIGHT)/2 Width:450 Height:400 Visible:false Children: Label@LABEL_TITLE: X:(PARENT_RIGHT - WIDTH)/2 Y:20 Width:250 Height:25 Text:Diplomacy Align:Center Font:Bold Button@CLOSE_DIPLOMACY: X:(PARENT_RIGHT - WIDTH)/2 Y:350 Width:160 Height:25 Text:Close Font:Bold Key:escape Container@OBSERVER_WIDGETS: Children: Button@INGAME_STATS_BUTTON: X:162 Y:0 Width:160 Height:25 Text:Statistics (F1) Font:Bold Key:f1 Background@RADAR_BG: X:WINDOW_RIGHT-255 Y:5 Width:250 Height:250 Children: Radar@INGAME_RADAR: X:10 Y:10 Width:PARENT_RIGHT-19 Height:PARENT_BOTTOM-19 WorldInteractionController:INTERACTION_CONTROLLER DropDownButton@SHROUD_SELECTOR: Logic:ObserverShroudSelectorLogic X:WINDOW_RIGHT-250 Y:260 Width:240 Height:25 Font:Bold