#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ThrowsParticleInfo : ITraitInfo { public readonly string Anim = null; public readonly int[] Offset = new[] { 0, 0, 0, 0 }; public readonly int[] Spread = new[] { 0, 0 }; public readonly float Speed = 20; public readonly string AnimKey = null; public readonly bool UseTurretFacing = true; public readonly float ROT = 15; public object Create(ActorInitializer init) { return new ThrowsParticle(this); } } class ThrowsParticle : ITick { ThrowsParticleInfo info; float2 pos; float alt; float2 v; float va; float facing; float dfacing; const float gravity = 1.3f; public ThrowsParticle(ThrowsParticleInfo info) { this.info = info; } public float? InitialFacing = null; public void Tick(Actor self) { if (info != null) { alt = 0; var move = self.traits.Get(); pos = Combat.GetTurretPosition(self, move, new Turret(info.Offset)); var ru = self.traits.Get(); v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset(); dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT; va = info.Speed; if (!info.UseTurretFacing) InitialFacing = null; facing = InitialFacing ?? move.Facing; var anim = new Animation(ru.GetImage(self), () => (int)facing); anim.PlayRepeating(info.Anim); ru.anims.Add(info.AnimKey, new RenderSimple.AnimationWithOffset( anim, () => pos - new float2(0, alt), null)); info = null; } va -= gravity; alt += va; if (alt < 0) alt = 0; else { pos += v; v = .9f * v; facing += dfacing; dfacing *= .9f; } } } }