mcv: Inherits: ^Tank Inherits@selection: ^SelectableSupportUnit Buildable: Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 BuildDuration: 750 BuildDurationModifier: 100 Description: Deploys into another Construction Yard\n Unarmed Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Selectable: Class: mcv DecorationBounds: 1344, 1344 Health: HP: 45000 Armor: Type: light Encyclopedia: Description: The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.\n\nMCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns. Order: 180 Category: Units Mobile: Speed: 31 RevealsShroud: Range: 2c768 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge Transforms: Facing: 64 IntoActor: construction_yard Offset: -1,-1 TransformSounds: BUILD1.WAV NoTransformNotification: CannotDeploy NoTransformTextNotification: notification-cannot-deploy-here SpawnActorOnDeath: Actor: mcv.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 700 ChangesHealth: Step: 50 Delay: 3 StartIfBelow: 50 -RevealOnFire: harvester: Inherits: ^Tank Inherits@selection: ^SelectableEconomicUnit Buildable: Queue: Armor Prerequisites: refinery BuildPaletteOrder: 10 BuildDuration: 625 BuildDurationModifier: 100 Description: Collects Spice for processing\n Unarmed Valued: Cost: 1200 Tooltip: Name: Spice Harvester Selectable: Class: harvester DecorationBounds: 1344, 1344 Harvester: HarvestFacings: 8 Resources: Spice BaleUnloadDelay: 5 SearchFromProcRadius: 30 SearchFromHarvesterRadius: 15 StoresResources: Capacity: 28 Resources: Spice DockClientManager: CarryableHarvester: Health: HP: 45000 Armor: Type: harvester Encyclopedia: Description: Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.\n\nA Harvester is included with a Refinery. Order: 130 Category: Units Mobile: Speed: 43 RevealsShroud: Range: 3c768 Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: harvester.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true WithHarvestOverlay: Palette: effect50alpha WithDockingAnimation: AttractsWorms: Intensity: 700 ChangesHealth: Step: 50 Delay: 3 StartIfBelow: 50 -RevealOnFire: WithStoresResourcesPipsDecoration: Position: BottomLeft Margin: 1, 4 RequiresSelection: true PipCount: 7 -SpeedMultiplier@HEAVYDAMAGE: trike: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.trike BuildDuration: 225 BuildDurationModifier: 100 Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks Valued: Cost: 300 Tooltip: Name: Trike UpdatesPlayerStatistics: AddToArmyValue: true Selectable: Class: trike Health: HP: 9000 Armor: Type: wood Encyclopedia: Description: Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.\n\nTrikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them. Order: 90 Category: Units Mobile: TurnSpeed: 40 Speed: 128 RevealsShroud: Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMG LocalOffset: 180,0,110 Armament@muzzle: Weapon: HMG_muzzle LocalOffset: -544,0,0 MuzzleSequence: muzzle AttackFrontal: FacingTolerance: 0 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 quad: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle Prerequisites: upgrade.light, ~techlevel.medium BuildPaletteOrder: 20 BuildDuration: 321 BuildDurationModifier: 100 Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Valued: Cost: 400 Tooltip: Name: Missile Quad UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 11000 Armor: Type: light Mobile: TurnSpeed: 32 Speed: 96 RevealsShroud: Range: 4c768 Armament: Weapon: Rocket LocalOffset: 128,64,64, 128,-64,64 Encyclopedia: Description: Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.\n\nQuads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns. Order: 110 Category: Units AttackFrontal: FacingTolerance: 0 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Class: quad AttractsWorms: Intensity: 470 siege_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor Prerequisites: upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 50 BuildDuration: 375 BuildDurationModifier: 100 Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks Valued: Cost: 700 Tooltip: Name: Siege Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 12000 Armor: Type: light Encyclopedia: Description: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.\n\nSiege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns. Order: 170 Category: Units Mobile: Speed: 43 TurnSpeed: 12 RevealsShroud: Range: 6c768 Turreted: TurnSpeed: 12 Offset: 0,0,-32 Armament: Weapon: 155mm Recoil: 150 RecoilRecovery: 19 LocalOffset: 512,0,320 MuzzleSequence: muzzle AttackFrontal: FacingTolerance: 0 WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed AutoTarget: InitialStanceAI: Defend Selectable: Class: siegetank SpawnActorOnDeath: Actor: siege_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 missile_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Tooltip: Name: Missile Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Armor Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high BuildPaletteOrder: 60 BuildDuration: 512 BuildDurationModifier: 100 Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Valued: Cost: 900 Mobile: Speed: 64 TurnSpeed: 20 Health: HP: 13000 Armor: Type: wood Encyclopedia: Description: The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.\n\nMissile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective. Order: 190 Category: Units RevealsShroud: Range: 6c768 Armament: Weapon: mtank_pri LocalOffset: -128,128,171, -128,-128,171 AttackFrontal: FacingTolerance: 0 AutoTarget: InitialStanceAI: Defend Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: missiletank SpawnActorOnDeath: Actor: missile_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 sonic_tank: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high BuildDuration: 562 BuildDurationModifier: 100 Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 1000 Tooltip: Name: Sonic Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 30000 Armor: Type: light Mobile: TurnSpeed: 12 Speed: 31 RevealsShroud: Range: 5c768 Armament: Weapon: Sound LocalOffset: 600,0,427 Encyclopedia: Description: The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.\n\nThe Sonic Tank will damage all units in its firing path.\n\nThey are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns. Order: 200 Category: Units AttackFrontal: FacingTolerance: 0 Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: sonic_tank.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 devastator: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high BuildDuration: 625 BuildDurationModifier: 100 Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery Valued: Cost: 1050 Tooltip: Name: Devastator UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 50000 Armor: Type: heavy Mobile: TurnSpeed: 12 Speed: 31 Locomotor: devastator RequiresCondition: !overload PauseOnCondition: notmobile AutoCarryable: RequiresCondition: !overload RevealsShroud: Range: 4c768 Armament: Weapon: DevBullet LocalOffset: 640,0,32 MuzzleSequence: muzzle Encyclopedia: Description: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.\n\nThe Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns. Order: 220 Category: Units AttackFrontal: FacingTolerance: 0 WithMuzzleOverlay: IgnoreOffset: true Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge RequiresCondition: !overload SpawnActorOnDeath: Actor: devastator.husk OwnerType: InternalName EffectiveOwnerFromOwner: true Explodes@OVERLOAD: Weapon: PlasmaExplosion EmptyWeapon: PlasmaExplosion RequiresCondition: meltdown GrantConditionOnDeploy@REACTOR: DeployedCondition: overload PauseOnCondition: overload WithIdleOverlay@OVERLOAD: Sequence: active RequiresCondition: overload WithIdleOverlay@OVERLOAD2: Sequence: active-2 RequiresCondition: overload KillsSelf@MELTDOWN: Delay: 240 RequiresCondition: overload GrantsCondition: meltdown AttractsWorms: Intensity: 700 ChangesHealth: Step: 50 Delay: 3 StartIfBelow: 50 Selectable: DecorationBounds: 1408, 1216, 0, 0 raider: Inherits: ^Vehicle Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.raider BuildDuration: 225 BuildDurationModifier: 100 Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 350 Tooltip: Name: Raider Trike Encyclopedia: Description: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.\n\nRaiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective. Order: 100 Category: Units UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 Armor: Type: wood Mobile: TurnSpeed: 40 Speed: 149 RevealsShroud: Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMGo LocalOffset: 170,0,0 Armament@muzzle: Weapon: HMGo_muzzle LocalOffset: 170,0,0 MuzzleSequence: muzzle AttackFrontal: FacingTolerance: 0 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AttractsWorms: Intensity: 420 stealth_raider: Inherits: raider Buildable: Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium BuildPaletteOrder: 30 BuildDuration: 225 BuildDurationModifier: 100 Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 400 Tooltip: Name: Stealth Raider Trike UpdatesPlayerStatistics: AddToArmyValue: true Cloak: InitialDelay: 45 CloakDelay: 90 UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal IsPlayerPalette: true PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Encyclopedia: Description: A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns. Order: 120 Category: Units AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: deviator: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetVehicleAssaultMove Valued: Cost: 1000 Tooltip: Name: Deviator UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high BuildDuration: 562 BuildDurationModifier: 100 Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Mobile: TurnSpeed: 12 Speed: 53 Health: HP: 11000 Armor: Type: wood Encyclopedia: Description: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.\n\nThe Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective. Order: 210 Category: Units RevealsShroud: Range: 4c768 Armament: Weapon: DeviatorMissile LocalOffset: -299,0,85 AttackFrontal: FacingTolerance: 0 AutoTarget: InitialStanceAI: Defend Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge SpawnActorOnDeath: Actor: deviator.husk OwnerType: InternalName EffectiveOwnerFromOwner: true AttractsWorms: Intensity: 600 ^combat_tank: Inherits: ^Tank Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Armor BuildPaletteOrder: 40 BuildDuration: 432 BuildDurationModifier: 100 Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry Valued: Cost: 700 Tooltip: Name: Combat Tank UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 21000 Armor: Type: heavy Mobile: Speed: 75 TurnSpeed: 20 RevealsShroud: Range: 5c768 Turreted: TurnSpeed: 20 RealignDelay: 0 Armament: Weapon: 80mm_A Recoil: 128 RecoilRecovery: 32 LocalOffset: 256,0,0 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed Selectable: Class: combat AttractsWorms: Intensity: 520 SpawnActorOnDeath: OwnerType: InternalName EffectiveOwnerFromOwner: true combat_tank_a: Inherits: ^combat_tank Tooltip: Name: Atreides Combat Tank Encyclopedia: Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nAtreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns. Order: 140 Category: Units Buildable: Prerequisites: ~heavy.atreides_combat Armament: Weapon: 80mm_A SpawnActorOnDeath: Actor: combat_tank_a.husk combat_tank_h: Inherits: ^combat_tank Tooltip: Name: Harkonnen Combat Tank Encyclopedia: Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Harkonnen Combat Tank is stronger than its counterparts, but also slower. Order: 160 Category: Units Buildable: Prerequisites: ~heavy.harkonnen_combat Armament: Weapon: 80mm_H Mobile: Speed: 64 Health: HP: 27000 SpawnActorOnDeath: Actor: combat_tank_h.husk combat_tank_o: Inherits: ^combat_tank Tooltip: Name: Ordos Combat Tank Buildable: Prerequisites: ~heavy.ordos_combat Turreted: TurnSpeed: 20 Encyclopedia: Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest. Order: 150 Category: Units Armament: Weapon: 80mm_O Mobile: Speed: 85 Health: HP: 18000 SpawnActorOnDeath: Actor: combat_tank_o.husk