## assetbrowser.yaml label-assetbrowser-panel-title = Asset Browser label-assetbrowser-panel-source-selector-desc = Select asset source dropdownbutton-assetbrowser-panel-source-selector = Folders dropdownbutton-assetbrowser-panel-asset-types-dropdown = Asset types label-assetbrowser-panel-filename-desc = Filter by name label-assetbrowser-panel-sprite-scale = Scale: label-assetbrowser-panel-model-scale = Scale: label-assetbrowser-panel-palette-desc = Palette: label-sprite-bg-error = Error displaying file. See assetbrowser.log for details. label-voxel-selector-roll = Roll label-voxel-selector-pitch = Pitch label-voxel-selector-yaw = Yaw button-assetbrowser-panel-close = Close ## color-picker.yaml button-color-chooser-random = Random button-color-chooser-store = Store button-color-chooser-mixer-tab = Mixer button-color-chooser-palette-tab = Palette label-preset-header = Preset Colors label-custom-header = Custom Colors ## ingame-debug.yaml label-debug-panel-title = Debug Options checkbox-debug-panel-instant-build = Instant Build Speed checkbox-debug-panel-enable-tech = Build Everything checkbox-debug-panel-build-anywhere = Build Anywhere checkbox-debug-panel-unlimited-power = Unlimited Power checkbox-debug-panel-instant-charge = Instant Charge Time checkbox-debug-panel-disable-visibility-checks = Disable Visibility Checks button-debug-panel-give-cash = Give $20,000 button-debug-panel-grow-resources = Grow Resources button-debug-panel-give-exploration = Clear Shroud button-debug-panel-reset-exploration = Reset Shroud label-debug-panel-visualizations-title = Visualizations checkbox-debug-panel-show-unit-paths = Show Unit Paths checkbox-debug-panel-show-customterrain-overlay = Show Custom Terrain checkbox-debug-panel-show-actor-tags = Show Actor Tags checkbox-debug-panel-show-depth-preview = Show Depth Data checkbox-debug-panel-show-combatoverlay = Show Combat Geometry checkbox-debug-panel-show-geometry = Show Render Geometry checkbox-debug-panel-show-terrain-overlay = Show Terrain Geometry checkbox-debug-panel-show-screenmap = Show Screen Map ## ingame-observer.yaml button-observer-widgets-options = Options (Esc) button-replay-player-pause-tooltip = Pause button-replay-player-play-tooltip = Play button-replay-player-slow = .tooltip = Slow speed .label = 50% button-replay-player-regular = .tooltip = Regular speed .label = 100% button-replay-player-fast = .tooltip = Fast speed .label = 200% button-replay-player-maximum = .tooltip = Maximum speed .label = MAX label-basic-stats-player-header = Player label-basic-stats-cash-header = Cash label-basic-stats-power-header = Power label-basic-stats-kills-header = Kills label-basic-stats-deaths-header = Deaths label-basic-stats-assets-destroyed-header = Destroyed label-basic-stats-assets-lost-header = Lost label-basic-stats-experience-header = Score label-basic-stats-actions-min-header = APM label-economy-stats-player-header = Player label-economy-stats-cash-header = Cash label-economy-stats-income-header = Income label-economy-stats-assets-header = Assets label-economy-stats-earned-header = Earned label-economy-stats-spent-header = Spent label-economy-stats-harvesters-header = Harvesters label-production-stats-player-header = Player label-production-stats-header = Production label-support-powers-player-header = Player label-support-powers-header = Support Powers label-army-player-header = Player label-army-header = Army label-combat-stats-player-header = Player label-combat-stats-assets-destroyed-header = Destroyed label-combat-stats-assets-lost-header = Lost label-combat-stats-units-killed-header = U. Killed label-combat-stats-units-dead-header = U. Lost label-combat-stats-buildings-killed-header = B. Killed label-combat-stats-buildings-dead-header = B. Lost label-combat-stats-army-value-header = Army Value label-combat-stats-vision-header = Vision ## ingame-observer.yaml, ingame-player.yaml label-mute-indicator = Audio Muted ## ingame-player.yaml supportpowers-support-powers-palette = .ready = READY .hold = ON HOLD button-command-bar-attack-move = .tooltip = Attack Move .tooltipdesc = Selected units will move to the desired location and attack any enemies they encounter en route. Hold <(Ctrl)> while targeting to order an Assault Move that attacks any units or structures encountered en route. Left-click icon then right-click on target location. button-command-bar-force-move = .tooltip = Force Move .tooltipdesc = Selected units will move to the desired location - Default activity for the target is suppressed - Vehicles will attempt to crush enemies at the target location - Deployed units will undeploy and move to the target location - Helicopters will land at the target location Left-click icon then right-click on target. Hold <(Alt)> to activate temporarily while commanding units. button-command-bar-force-attack = .tooltip = Force Attack .tooltipdesc = Selected units will attack the targeted unit or location - Default activity for the target is suppressed - Allows targeting of own or ally forces - Long-range artillery units will always target the location, ignoring units and buildings Left-click icon then right-click on target. Hold <(Ctrl)> to activate temporarily while commanding units. button-command-bar-guard = .tooltip = Guard .tooltipdesc = Selected units will follow the targeted unit. Left-click icon then right-click on target unit. button-command-bar-deploy = .tooltip = Deploy .tooltipdesc = Selected units will perform their default deploy activity - MCVs will unpack into a Construction Yard - Construction Yards will re-pack into a MCV - Transports will unload their passengers - Tick Tanks, Artillery, Juggernauts, and Mobile Sensor arrays will deploy - Aircraft will return to base Acts immediately on selected units. button-command-bar-scatter = .tooltip = Scatter .tooltipdesc = Selected units will stop their current activity and move to a nearby location. Acts immediately on selected units. button-command-bar-stop = .tooltip = Stop .tooltipdesc = Selected units will stop their current activity. Selected buildings will reset their rally point. Acts immediately on selected targets. button-command-bar-queue-orders = .tooltip = Waypoint Mode .tooltipdesc = Use Waypoint Mode to give multiple linking commands to the selected units. Units will execute the commands immediately upon receiving them. Left-click icon then give commands in the game world. Hold <(Shift)> to activate temporarily while commanding units. button-stance-bar-attackanything = .tooltip = Attack Anything Stance .tooltipdesc = Set the selected units to Attack Anything stance: - Units will attack enemy units and structures on sight - Units will pursue attackers across the battlefield button-stance-bar-defend = .tooltip = Defend Stance .tooltipdesc = Set the selected units to Defend stance: - Units will attack enemy units on sight - Units will not move or pursue enemies button-stance-bar-returnfire = .tooltip = Return Fire Stance .tooltipdesc = Set the selected units to Return Fire stance: - Units will retaliate against enemies that attack them - Units will not move or pursue enemies button-stance-bar-holdfire = .tooltip = Hold Fire Stance .tooltipdesc = Set the selected units to Hold Fire stance: - Units will not fire upon enemies - Units will not move or pursue enemies button-top-buttons-repair-tooltip = Repair button-top-buttons-sell-tooltip = Sell button-top-buttons-beacon-tooltip = Place Beacon button-top-buttons-power-tooltip = Power Down button-top-buttons-options-tooltip = Options productionpalette-sidebar-production-palette = .ready = READY .hold = ON HOLD button-production-types-building-tooltip = Buildings button-production-types-defense-tooltip = Support button-production-types-infantry-tooltip = Infantry button-production-types-vehicle-tooltip = Vehicles button-production-types-aircraft-tooltip = Aircraft button-production-types-scroll-up-tooltip = Scroll up button-production-types-scroll-down-tooltip = Scroll down ## mainmenu-prerelease-notification.yaml label-mainmenu-prerelease-notification-prompt-title = Tiberian Sun developer preview label-mainmenu-prerelease-notification-prompt-text-a = This pre-alpha build of OpenRA's Tiberian Sun mod is made available label-mainmenu-prerelease-notification-prompt-text-b = for the community to follow development and as example for modders. label-mainmenu-prerelease-notification-prompt-text-c = Many features are missing or incomplete, performance has not been label-mainmenu-prerelease-notification-prompt-text-d = optimized, and balance will not be addressed until a future beta. button-mainmenu-prerelease-notification-continue = I Understand ## settings-hotkeys.yaml label-hotkeys-panel-filter-input = Filter by name: label-hotkeys-panel-context-dropdown = Context: label-hotkey-empty-list-message = No hotkeys match the filter criteria. label-notices-readonly-notice = This hotkey cannot be modified button-hotkey-remap-dialog-override = Override button-hotkey-remap-dialog-clear = .label = Clear .tooltip = Unbind the hotkey button-hotkey-remap-dialog-reset = .label = Reset .tooltip = Reset to default