#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Graphics { class HardwarePalette : Sheet { public const int MaxPalettes = 64; int allocated = 0; // We need to store the Palettes themselves for the remap palettes to work // We should probably try to fix this somehow static Dictionary palettes; static Dictionary indices; public HardwarePalette(Renderer renderer, Map map) : base(renderer,new Size(256, MaxPalettes)) { palettes = new Dictionary(); indices = new Dictionary(); } public Palette GetPalette(string name) { try { return palettes[name]; } catch (KeyNotFoundException) { throw new InvalidOperationException( "Palette `{0}` does not exist".F(name)); } } public int GetPaletteIndex(string name) { try { return indices[name]; } catch (KeyNotFoundException) { throw new InvalidOperationException( "Palette `{0}` does not exist".F(name)); } } public int AddPalette(string name, Palette p) { palettes.Add(name, p); indices.Add(name, allocated); for (int i = 0; i < 256; i++) { this[new Point(i, allocated)] = p.GetColor(i); } return allocated++; } public void UpdatePalette(string name, Palette p) { palettes[name] = p; var j = indices[name]; for (int i = 0; i < 256; i++) { this[new Point(i, j)] = p.GetColor(i); } } public void Update(IEnumerable paletteMods) { var b = new Bitmap(Bitmap); foreach (var mod in paletteMods) mod.AdjustPalette(b); Texture.SetData(b); Game.Renderer.PaletteTexture = Texture; } } }