#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Support; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Graphics { interface IHandleInput { bool HandleInput(World world, MouseInput mi); } class Viewport { readonly float2 screenSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public int Width { get { return (int)screenSize.X; } } public int Height { get { return (int)screenSize.Y; } } SpriteRenderer cursorRenderer; int2 mousePos; float cursorFrame = 0f; public void Scroll(float2 delta) { scrollPosition = scrollPosition + delta; } public IEnumerable regions { get { return new IHandleInput[] { Widget.RootWidget, Game.controller }; } } public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer) { this.screenSize = screenSize; this.renderer = renderer; cursorRenderer = renderer.SpriteRenderer; this.scrollPosition = Game.CellSize* mapStart; } public void DrawRegions( World world ) { Timer.Time( "DrawRegions start" ); world.WorldRenderer.palette.Update( world.WorldActor.traits.WithInterface()); float2 r1 = new float2(2, -2) / screenSize; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition.ToInt2()); world.WorldRenderer.Draw(); Timer.Time( "worldRenderer: {0}" ); Widget.DoDraw(world); Timer.Time( "widgets: {0}" ); var cursorName = Widget.RootWidget.GetCursorOuter(mousePos) ?? Game.controller.ChooseCursor( world ); var c = new Cursor(cursorName); cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor"); Timer.Time( "cursors: {0}" ); renderer.RgbaSpriteRenderer.Flush(); renderer.SpriteRenderer.Flush(); renderer.WorldSpriteRenderer.Flush(); renderer.EndFrame(); Timer.Time( "endFrame: {0}" ); } public void Tick() { cursorFrame += 0.5f; } IHandleInput dragRegion = null; public void DispatchMouseInput(World world, MouseInput mi) { if (mi.Event == MouseInputEvent.Move) mousePos = mi.Location; if (dragRegion != null) { dragRegion.HandleInput( world, mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } dragRegion = regions.FirstOrDefault(r => r.HandleInput(world, mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } public float2 ViewToWorld(MouseInput mi) { return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location); } public void Center(int2 loc) { scrollPosition = (Game.CellSize*loc - .5f * new float2(Width, Height)).ToInt2(); } public void Center(IEnumerable actors) { if (!actors.Any()) return; var avgPos = (1f / actors.Count()) * actors .Select(a => a.CenterLocation) .Aggregate((a, b) => a + b); scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2(); } public void GoToStartLocation( Player player ) { Center( player.World.Queries.OwnedBy[ player ].WithTrait().Select( a => a.Actor ) ); } public Rectangle? ShroudBounds() { var localPlayer = Game.world.LocalPlayer; if (localPlayer == null) return null; if (localPlayer.Shroud.Disabled) return null; return localPlayer.Shroud.Bounds; } } }