#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class DemolitionInfo : TraitInfo { [Desc("Delay to demolish the target once the explosive device is planted. " + "Measured in game ticks. Default is 1.8 seconds.")] public readonly int DetonationDelay = 45; [Desc("Number of times to flash the target.")] public readonly int Flashes = 3; [Desc("Delay before the flashing starts.")] public readonly int FlashesDelay = 4; [Desc("Interval between each flash.")] public readonly int FlashInterval = 4; [Desc("Behaviour when entering the structure.", "Possible values are Exit, Suicide, Dispose.")] public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Exit; [Desc("Types of damage that this trait causes. Leave empty for no damage types.")] public readonly BitSet DamageTypes = default(BitSet); [VoiceReference] [Desc("Voice string when planting explosive charges.")] public readonly string Voice = "Action"; [Desc("Color to use for the target line.")] public readonly Color TargetLineColor = Color.Crimson; public readonly PlayerRelationship TargetRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral; public readonly PlayerRelationship ForceTargetRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral | PlayerRelationship.Ally; [Desc("Cursor to display when hovering over a demolishable target.")] public readonly string Cursor = "c4"; public override object Create(ActorInitializer init) { return new Demolition(this); } } class Demolition : IIssueOrder, IResolveOrder, IOrderVoice { readonly DemolitionInfo info; public Demolition(DemolitionInfo info) { this.info = info; } public IEnumerable Orders { get { yield return new DemolitionOrderTargeter(info); } } public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID != "C4") return null; return new Order(order.OrderID, self, target, queued); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "C4") return; if (order.Target.Type == TargetType.Actor) { var demolishables = order.Target.Actor.TraitsImplementing(); if (!demolishables.Any(i => i.IsValidTarget(order.Target.Actor, self))) return; } self.QueueActivity(order.Queued, new Demolish(self, order.Target, info.EnterBehaviour, info.DetonationDelay, info.Flashes, info.FlashesDelay, info.FlashInterval, info.DamageTypes, info.TargetLineColor)); self.ShowTargetLines(); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "C4" ? info.Voice : null; } class DemolitionOrderTargeter : UnitOrderTargeter { readonly DemolitionInfo info; public DemolitionOrderTargeter(DemolitionInfo info) : base("C4", 6, info.Cursor, true, true) { this.info = info; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { // Obey force moving onto bridges if (modifiers.HasModifier(TargetModifiers.ForceMove)) return false; var stance = target.Owner.RelationshipWith(self.Owner); if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack)) return false; if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack)) return false; return target.TraitsImplementing().Any(i => i.IsValidTarget(target, self)); } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var stance = target.Owner.RelationshipWith(self.Owner); if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack)) return false; if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack)) return false; return target.Info.TraitInfos().Any(i => i.IsValidTarget(target.Info, self)); } } } }