#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using OpenRA.Orders; namespace OpenRA.Widgets { class DefaultInputControllerWidget : Widget { public DefaultInputControllerWidget() : base() {} protected DefaultInputControllerWidget(DefaultInputControllerWidget widget) : base(widget) {} public override void DrawInner( World world ) { } // TODO: need a mechanism to say "i'll only handle this info if NOTHING else has" // For now, ensure that this widget recieves the input last or it will eat it float2 dragStart, dragEnd; public override bool HandleInputInner(MouseInput mi) { var xy = Game.viewport.ViewToWorld(mi); var world = Game.world; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { dragStart = dragEnd = xy; Game.controller.ApplyOrders(world, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (Game.controller.orderGenerator is UnitOrderGenerator) { var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); Game.controller.selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; } if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) Game.controller.ApplyOrders(world, xy, mi); Game.controller.dragStart = dragStart; Game.controller.dragEnd = dragEnd; return true; } public override string GetCursor(int2 pos) { var world = Game.world; int sync = world.SyncHash(); try { if (!world.GameHasStarted) return "default"; var mi = new MouseInput { Location = pos, Button = MouseButton.Right, Modifiers = Game.controller.GetModifiers() }; return Game.controller.orderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi ); } finally { if( sync != world.SyncHash() ) throw new InvalidOperationException( "Desync in InputControllerWidget.GetCursor" ); } } public override Widget Clone() { return new DefaultInputControllerWidget(this); } } }