#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Replaces the captured actor with a new one.")] public class TransformOnCaptureInfo : ITraitInfo { [ActorReference, FieldLoader.Require] public readonly string IntoActor = null; public readonly int ForceHealthPercentage = 0; public readonly bool SkipMakeAnims = true; [Desc("Transform only if the capturer's CaptureTypes overlap with these types. Leave empty to allow all types.")] public readonly HashSet CaptureTypes = new HashSet(); public virtual object Create(ActorInitializer init) { return new TransformOnCapture(init, this); } } public class TransformOnCapture : INotifyCapture { readonly TransformOnCaptureInfo info; readonly string faction; public TransformOnCapture(ActorInitializer init, TransformOnCaptureInfo info) { this.info = info; faction = init.Contains() ? init.Get() : init.Self.Owner.Faction.InternalName; } public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { if (!IsValidCaptor(captor)) return; var facing = self.TraitOrDefault(); var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage, Faction = faction }; if (facing != null) transform.Facing = facing.Facing; transform.SkipMakeAnims = info.SkipMakeAnims; self.CancelActivity(); self.QueueActivity(transform); } bool IsValidCaptor(Actor captor) { if (!info.CaptureTypes.Any()) return true; var capturesInfo = captor.Info.TraitInfoOrDefault(); return capturesInfo != null && info.CaptureTypes.Overlaps(capturesInfo.CaptureTypes); } } }