#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public class ModelPreview : IActorPreview { readonly ModelAnimation[] components; readonly float scale; readonly float[] lightAmbientColor; readonly float[] lightDiffuseColor; readonly WRot lightSource; readonly WRot camera; readonly PaletteReference colorPalette; readonly PaletteReference normalsPalette; readonly PaletteReference shadowPalette; readonly WVec offset; readonly int zOffset; public ModelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw, float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch, PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette) { this.components = components; this.scale = scale; this.lightAmbientColor = lightAmbientColor; this.lightDiffuseColor = lightDiffuseColor; lightSource = new WRot(WAngle.Zero, new WAngle(256) - lightPitch, lightYaw); camera = new WRot(WAngle.Zero, cameraPitch - new WAngle(256), new WAngle(256)); this.colorPalette = colorPalette; this.normalsPalette = normalsPalette; this.shadowPalette = shadowPalette; this.offset = offset; this.zOffset = zOffset; } void IActorPreview.Tick() { /* not supported */ } IEnumerable IActorPreview.RenderUI(WorldRenderer wr, int2 pos, float scale) { yield return new UIModelRenderable(components, WPos.Zero + offset, pos, zOffset, camera, scale * this.scale, lightSource, lightAmbientColor, lightDiffuseColor, colorPalette, normalsPalette, shadowPalette); } IEnumerable IActorPreview.Render(WorldRenderer wr, WPos pos) { yield return new ModelRenderable(components, pos + offset, zOffset, camera, scale, lightSource, lightAmbientColor, lightDiffuseColor, colorPalette, normalsPalette, shadowPalette); } IEnumerable IActorPreview.ScreenBounds(WorldRenderer wr, WPos pos) { foreach (var c in components) yield return c.ScreenBounds(pos, wr, scale); } } }