#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; namespace OpenRA.Mods.Common.Traits.BotModules.Squads { sealed class UnitsForProtectionIdleState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionAttackState(), true); } public void Deactivate(Squad owner) { } } sealed class UnitsForProtectionAttackState : GroundStateBase, IState { public const int BackoffTicks = 4; internal int Backoff = BackoffTicks; public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; if (!owner.IsTargetValid()) { var target = owner.SquadManager.FindClosestEnemy(owner.Units.First(), WDist.FromCells(owner.SquadManager.Info.ProtectionScanRadius)); owner.SetActorToTarget(target); if (target.Actor == null) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionFleeState(), true); return; } } if (!owner.IsTargetVisible) { if (Backoff < 0) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionFleeState(), true); Backoff = BackoffTicks; return; } Backoff--; } else owner.Bot.QueueOrder(new Order("AttackMove", null, owner.Target, false, groupedActors: owner.Units.ToArray())); } public void Deactivate(Squad owner) { } } sealed class UnitsForProtectionFleeState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; GoToRandomOwnBuilding(owner); owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionIdleState(), true); } public void Deactivate(Squad owner) { owner.SquadManager.UnregisterSquad(owner); } } }