using OpenRa.Game.Graphics; namespace OpenRa.Game { class Cursor { CursorSequence sequence; Cursor(string cursor) { sequence = SequenceProvider.GetCursorSequence(cursor); } public Sprite GetSprite(int frame) { return sequence.GetSprite(frame); } public int2 GetHotspot() { return sequence.Hotspot; } public static Cursor None { get { return null; } } public static Cursor Default { get { return new Cursor("default"); } } public static Cursor Move { get { return new Cursor("move"); } } public static Cursor Select { get { return new Cursor("select"); } } public static Cursor MoveBlocked { get { return new Cursor("move-blocked"); } } public static Cursor Attack { get { return new Cursor("attack"); } } public static Cursor Deploy { get { return new Cursor("deploy"); } } public static Cursor Enter { get { return new Cursor("enter"); } } public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } } } }