using System.Xml; namespace OpenRa.Game.Graphics { class CursorSequence { readonly int start, length; public int Start { get { return start; } } public int End { get { return start + length; } } public int Length { get { return length; } } public readonly int2 Hotspot; Sprite[] sprites; public CursorSequence(string cursorSrc, XmlElement e) { sprites = CursorSheetBuilder.LoadAllSprites(cursorSrc, ".shp"); start = int.Parse(e.GetAttribute("start")); if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*") length = sprites.Length - start; else if (e.HasAttribute("length")) length = int.Parse(e.GetAttribute("length")); else if (e.HasAttribute("end")) length = int.Parse(e.GetAttribute("end")) - start; else length = 1; int.TryParse( e.GetAttribute("x"), out Hotspot.X ); int.TryParse( e.GetAttribute("y"), out Hotspot.Y ); } public Sprite GetSprite(int frame) { return sprites[(frame % length) + start]; } } }