using System.Collections.Generic; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { class RenderWarFactory : RenderBuilding { public Animation roof; bool doneBuilding; bool isOpen; public readonly Actor self; string prefix = ""; public RenderWarFactory(Actor self) : base(self) { this.self = self; roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name); Make( () => { doneBuilding = true; anim.Play("idle"); roof.Play(prefix + "idle-top"); }, self); } public IEnumerable> RenderRoof(Actor self) { if (doneBuilding) yield return Tuple.New(roof.Image, 24f * (float2)self.Location, self.Owner.Palette); } public override void Tick(Actor self) { base.Tick(self); if (doneBuilding) roof.Tick(); var b = self.Bounds; if (isOpen && null == Game.UnitInfluence.GetUnitAt(((1/24f) * self.CenterLocation).ToInt2())) { isOpen = false; roof.PlayBackwardsThen(prefix + "build-top", () => roof.Play(prefix + "idle-top")); } } public void EjectUnit() { roof.PlayThen(prefix + "build-top", () => isOpen = true); } public override void Damaged(Actor self, DamageState ds) { base.Damaged(self, ds); switch (ds) { case DamageState.Normal: prefix = ""; roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-","")); break; case DamageState.Half: prefix = "damaged-"; roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name); break; } } } }