--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end AttackAircraftTargets = { } InitializeAttackAircraft = function(aircraft, enemyPlayer) Trigger.OnIdle(aircraft, function() local actorId = tostring(aircraft) local target = AttackAircraftTargets[actorId] if not target or not target.IsInWorld then target = ChooseRandomTarget(aircraft, enemyPlayer) end if target then AttackAircraftTargets[actorId] = target aircraft.Attack(target) else AttackAircraftTargets[actorId] = nil aircraft.ReturnToBase() end end) end ChooseRandomTarget = function(unit, enemyPlayer) local target = nil local enemies = Utils.Where(enemyPlayer.GetActors(), function(self) return self.HasProperty("Health") and unit.CanTarget(self) and not Utils.Any({ "sbag", "fenc", "brik", "cycl", "barb" }, function(type) return self.Type == type end) end) if #enemies > 0 then target = Utils.Random(enemies) end return target end OnAnyDamaged = function(actors, func) Utils.Do(actors, function(actor) Trigger.OnDamaged(actor, func) end) end