#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Grants a condition while the trait is active.")] class GrantConditionOnFactionInfo : ConditionalTraitInfo { [FieldLoader.Require] [GrantedConditionReference] [Desc("Condition to grant.")] public readonly string Condition = null; [Desc("Only grant this condition for certain factions.")] public readonly HashSet Factions = new HashSet(); [Desc("Should it recheck everything when it is captured?")] public readonly bool ResetOnOwnerChange = false; public override object Create(ActorInitializer init) { return new GrantConditionOnFaction(init, this); } } class GrantConditionOnFaction : ConditionalTrait, INotifyOwnerChanged { int conditionToken = Actor.InvalidConditionToken; string faction; public GrantConditionOnFaction(ActorInitializer init, GrantConditionOnFactionInfo info) : base(info) { faction = init.GetValue(init.Self.Owner.Faction.InternalName); } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { if (Info.ResetOnOwnerChange && faction != newOwner.Faction.InternalName) { faction = newOwner.Faction.InternalName; TraitDisabled(self); TraitEnabled(self); } } protected override void TraitEnabled(Actor self) { if (conditionToken == Actor.InvalidConditionToken && Info.Factions.Contains(faction)) conditionToken = self.GrantCondition(Info.Condition); } protected override void TraitDisabled(Actor self) { if (conditionToken == Actor.InvalidConditionToken) return; conditionToken = self.RevokeCondition(conditionToken); } } }