explosion: Defaults: BlendMode: Additive Tick: 80 ZOffset: 511 piff: DATA.R8 Start: 3879 Length: 5 piffs: DATA.R8 Start: 3682 Length: 4 small_explosion: DATA.R8 Start: 3656 Length: 15 med_explosion: DATA.R8 Start: 3643 Length: 12 tiny_explosion: DATA.R8 Start: 3639 Length: 4 nuke: DATA.R8 Start: 4218 Length: 14 self_destruct: DATA.R8 Start: 3686 Length: 15 building: DATA.R8 Start: 3701 Length: 22 large_explosion: DATA.R8 Start: 4241 Length: 22 small_napalm: DATA.R8 Start: 3674 Length: 8 rocket_explosion: DATA.R8 Start: 3634 Length: 5 BlendMode: Alpha shockwave: DATA.R8 Start: 3940 Length: 6 Tick: 120 deviator: DATA.R8 Start: 3765 Length: 23 BlendMode: Alpha Offset: 12, -10 Tick: 120 corpse: DATA.R8 ZOffset: -511 Start: 430 Length: 12 Tick: 1600 wall_explosion: DATA.R8 Start: 4130 Length: 8 Tick: 120 BlendMode: Alpha devastator: DATA.R8 Start: 3947 Length: 17 Tick: 120 large_trail: idle: DATA.R8 Start: 4126 Length: 4 Tick: 120 BlendMode: Additive ZOffset: 1023 small_trail: idle: DATA.R8 Start: 3988 Length: 4 Tick: 80 BlendMode: Additive ZOffset: 1023 small_trail2: idle: DATA.R8 Start: 3793 Length: 4 Tick: 80 BlendMode: Additive ZOffset: 1023 bazooka_trail: idle: DATA.R8 Start: 3634 Length: 4 Tick: 80 ZOffset: 1023 bazooka_trail2: idle: DATA.R8 Start: 3797 Length: 4 Tick: 80 ZOffset: 1023 deviator_trail: idle: DATA.R8 Start: 3788 Length: 5 Tick: 80 ZOffset: 1023 laserfire: idle: DATA.R8 Start: 3639 Length: 4 Tick: 80 BlendMode: Additive ZOffset: 511 sandtrail: Defaults: Length: 8 Tick: 200 ZOffset: -512 traila: sandtrail.shp trailb: sandtrail.shp Frames: 2, 6, 4, 5, 0, 1, 3, 7 trailc: sandtrail.shp Frames: 7, 4, 6, 5, 2, 0, 3, 1 pips: groups: DATA.R8 Start: 17 Length: 10 Offset: 3, 3 pickup-indicator: DATA.R8 Start: 112 Offset: -9, -9 pip-empty: DATA.R8 Start: 15 pip-green: DATA.R8 Start: 16 tag-upgraded: DATA.R8 Start: 110 Offset: -8,-8 clock: idle: clock.shp Length: * powerdown: disabled: speed.shp Start: 3 ZOffset: 2047 poweroff: offline: poweroff.shp Length: * Tick: 160 ZOffset: 2047 rank: rank-veteran-1: rank.shp rank-veteran-2: rank.shp Start: 1 rank-veteran-3: rank.shp Start: 2 rank-elite: rank.shp Start: 3 overlay: Defaults: DATA.R8 Offset: -16,-16 build-valid: build-unsafe: concfoot.shp Offset: 0, 0 build-invalid: Start: 1 target-select: Start: 2 target-valid: target-invalid: Start: 1 editor-overlay: Defaults: DATA.R8 Offset: -16,-16 copy: paste: Start: 1 rallypoint: flag: flagfly.shp Length: * Offset: 11,-5 ZOffset: 2535 circles: fpls.shp Length: * ZOffset: 2047 beacon: arrow: MOUSE.R8 Start: 148 Offset: -24,-24 ZOffset: 2535 circles: fpls.shp Length: * ZOffset: 2047 rpg: idle: DATA.R8 Start: 3263 Facings: -32 ZOffset: 1023 120mm: idle: DATA.R8 Start: 3262 BlendMode: Additive ZOffset: 1023 155mm: idle: DATA.R8 Start: 3329 ZOffset: 1023 crate-effects: Defaults: ZOffset: 2047 dollar: DATA.R8 Start: 3932 Length: 8 reveal-map: DATA.R8 Start: 4200 Length: 18 hide-map: DATA.R8 Frames: 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201, 4200 Length: 18 levelup: levelup.shp Length: * Tick: 200 cloak: DATA.R8 Start: 4164 Length: 36 allyrepair: repair: DATA.R8 Frames: 3, 39 Length: 2 Tick: 300 Offset: -11,-10 ZOffset: 2047 missile: idle: DATA.R8 Start: 3336 Facings: -32 ZOffset: 1023 missile2: idle: DATA.R8 Start: 3554 Facings: -32 ZOffset: 1023 deathhand: up: DATA.R8 Start: 2147 ZOffset: 1023 Offset: 2,0 down: DATA.R8 Start: 2148 ZOffset: 1023 Offset: -1,0 fire: 1: DATA.R8 Start: 3965 Length: 10 Offset: 4,-17 ZOffset: 1023 BlendMode: Additive 2: DATA.R8 Start: 3976 Length: 11 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive 3: DATA.R8 Start: 4138 Length: 13 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive 4: DATA.R8 Start: 3965 Length: 10 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive smoke_m: Defaults: ZOffset: 511 idle: DATA.R8 Start: 3671 Length: 2 BlendMode: Additive loop: DATA.R8 Start: 3671 Length: 2 BlendMode: Additive end: DATA.R8 Start: 3671 Length: 3 BlendMode: Additive bombs: idle: DATA.R8 Start: 3528 Length: 4 ZOffset: 1023 grenade: idle: DATA.R8 Start: 3618 Length: 4 Tick: 80 ZOffset: 1023 shrapnel: idle: DATA.R8 Start: 3538 Length: 4 ZOffset: 1023 shrapnel2: idle: DATA.R8 Start: 3542 Length: 1 ZOffset: 1023 shrapnel3: idle: DATA.R8 Start: 3543 Length: 8 ZOffset: 1023 shrapnel4: idle: DATA.R8 Start: 3551 Length: 1 ZOffset: 1023 mpspawn: idle: mpspawn.shp Length: * waypoint: idle: waypoint.shp Length: * camera: idle: camera.shp Length: * wormspawner: idle: wormspawner.shp Length: * sietch: idle: DATA.R8 Start: 3246 Offset: -32,32 doubleblast: idle: DATA.R8 Start: 3527 Facings: -16 BlendMode: Additive ZOffset: 511 doubleblastbullet: idle: DATA.R8 Start: 3496 Facings: -16 BlendMode: Additive ZOffset: 1023 icon: ornistrike: DATA.R8 Start: 4292 Offset: -30,-24 fremen: DATA.R8 Start: 4293 Offset: -30,-24 saboteur: DATA.R8 Start: 4295 Offset: -30,-24 deathhand: DATA.R8 Start: 4296 Offset: -30,-24 crate: idle: DATA.R8 Start: 102 ZOffset: -511 Offset: -16,-16 spicebloom: grow0: DATA.R8 Start: 106 Length: 1 ZOffset: -1023 Offset: -16,-16 grow1: DATA.R8 Start: 107 Length: 1 ZOffset: -1023 Offset: -16,-16 grow2: DATA.R8 Start: 108 Length: 1 ZOffset: -1023 Offset: -16,-16 grow3: DATA.R8 Start: 109 Length: 1 ZOffset: -1023 Offset: -16,-16 spurt: DATA.R8 Start: 4233 Length: 8 Tick: 80 BlendMode: Additive ZOffset: 511 Offset: 0, -16 moveflsh: idle: DATA.R8 Start: 3874 Length: 5 Tick: 80 BlendMode: Multiply ZOffset: 2047 EmbeddedPalette: moveflash resources: spicea: BLOXBASE.R8 Frames: 748, 300, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300 Length: * Offset: -16,-16 spiceb: BLOXBASE.R8 Frames: 749, 301, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 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fullshroud.shp Offset: 0,0 Length: 1 foga: DATA.R8 BlendMode: Multiply Start: 40 fogb: DATA.R8 BlendMode: Multiply Start: 56 fogc: DATA.R8 BlendMode: Multiply Start: 72 fogd: DATA.R8 BlendMode: Multiply Start: 88 fogfull: fullshroud.shp BlendMode: Multiply Offset: 0,0 Length: 1 rockcraters: rockcrater1: DATA.R8 Start: 114 Length: 16 Offset: -16,-16 rockcrater2: DATA.R8 Start: 130 Length: 16 Offset: -16,-16 sandcraters: sandcrater1: DATA.R8 Start: 146 Length: 16 Offset: -16,-16 sandcrater2: DATA.R8 Start: 162 Length: 16 Offset: -16,-16 null: idle: DATA.R8 Start: 3552