using OpenRa.Traits.Activities; namespace OpenRa.Traits { class TiberiumRefineryInfo : ITraitInfo { public object Create(Actor self) { return new TiberiumRefinery(self); } } class TiberiumRefinery : IAcceptOre { Actor self; public TiberiumRefinery(Actor self) { this.self = self; self.World.AddFrameEndTask( w => { /* create the free harvester! */ var harvester = w.CreateActor("harv", self.Location + new int2(1, 2), self.Owner); var unit = harvester.traits.Get(); var mobile = harvester.traits.Get(); unit.Facing = 64; harvester.QueueActivity(new Harvest()); }); } public void OnDock(Actor harv) { self.traits.Get().PlayCustomAnim(self, "active"); } } }