UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: 8 InfDeath: 4 ImpactSound: xplobig6 MammothExplode: #UnitExplode (artillery's explosion), without as much damage Warhead: Damage: 50 Spread: 18 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: 8 InfDeath: 4 ImpactSound: xplobig6 McvExplode: #For MCV, Harvester Warhead: Explosion: building InfDeath: 4 ImpactSound: xplobig6 UnitExplodeSmall: Warhead: # Damage: 40 # Spread: 10 # Versus: # None: 90% # Wood: 75% # Light: 60% # Heavy: 25% Explosion: 4 InfDeath: 4 ImpactSound: xplobig4 HeliExplode: Warhead: Explosion: small_building InfDeath: 4 ImpactSound: xplos BigNapalmExplode: # For Flame tank, etc. Warhead: Damage: 50 Spread: 18 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 Explosion: big_napalm ImpactSound: xplobig6 SmudgeType: Scorch NapalmExplode: #For crate, etc. Warhead: Spread: 8 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 Explosion: med_napalm ImpactSound: xplobig6 SmudgeType: Scorch Damage: 50 GrenadierExplode: Warhead: Damage: 25 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: 5 InfDeath: 3 ImpactSound: xplosml2