World: LuaScript: Scripts: campaign.lua, utils.lua, the-tiberium-strain.lua MissionData: Briefing: A nearby GDI base is conducting further ion research. In doing so, they use a large number of chemicals, located in their bio centers. Destroy all the bio centers, and "contaminate" all units and civilians. Leave all the other structures intact, so that it looks like an accident. StartVideo: nodsweep.vqa LossVideo: nodflees.vqa WinVideo: desolat.vqa ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Locked: false Player: EnemyWatcher: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 ^CivBuilding: Targetable: RequiresCondition: !force-fire-required Targetable@FORCENEEDED: TargetTypes: Ground, Structure RequiresForceFire: true RequiresCondition: force-fire-required GrantConditionOnPrerequisite: Condition: force-fire-required Prerequisites: village-targetable-switch # Spawned on Easy difficulty. VillageTargetableSwitch: ProvidesPrerequisite: Prerequisite: village-targetable-switch ^CivInfantry: AnnounceOnSeen: MustBeDestroyed: ScriptTags: E1: ScriptTags: E2: ScriptTags: FTNK: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk JEEP: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk ScriptTags: MTNK: GrantConditionOnTerrain@SKIPBRIDGEHUSK: Condition: skip-bridge-husk TerrainTypes: Bridge SpawnActorOnDeath: RequiresCondition: !skip-bridge-husk ScriptTags: BIO: # The original BIO is fragile and Nod may take heavy losses on the path here. Health: HP: 70000 Armor: Type: Light BIO.Husk: RevealsShroud: Range: 2c0 ValidRelationships: Enemy