World: LuaScript: Scripts: campaign.lua, utils.lua, situation-critical.lua MissionData: WinVideo: flare.vqa LossVideo: nukestok.vqa Briefing: A radical faction of our forces has stolen a biological weapon, threatening to use it on Allied emplacements. Since the weapon is highly unstable, it could destroy us all if released. \n\nThe facility must be destroyed, but the weapon must be neutralized first. Destroy the island's defenses, then use Volkov to assist our scientist in reaching the bio-research center. If either are killed before the weapon is neutralized, the mission is a failure.\n\nOnce the scientist completes his mission, destroy the base. TimeLimitManager: SkipTimerExpiredNotification: true VOLK: Inherits: GNRL -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: AttackMove: -AssaultMoveCondition: Valued: Cost: 1200 Tooltip: Name: actor-volk-name Health: HP: 15000 Armor: Type: Heavy RevealsShroud: Range: 6c0 Demolition: Mobile: Voice: Action AttackFrontal: Voice: Action FacingTolerance: 0 AttackMove: Voice: Action Passenger: Voice: Action Guard: Voice: Action Voiced: VoiceSet: GenericVoice Armament: Weapon: VolkovWeapon RenderSprites: Image: GNRL LST.Reinforcement: Inherits: LST RejectsOrders: -Buildable: -Selectable: RenderSprites: Image: lst Interactable: Cargo: BetweenUnloadDelay: 10 MSLO: Power: Amount: 0 -WithColoredOverlay@IDISABLE: NukePower: DisplayTimerRelationships: Neutral ExternalCondition@NODEMO: Condition: demolish-disabled Demolishable: RequiresCondition: !demolish-disabled DamageMultiplier@NODEMO: Modifier: 0 RequiresCondition: demolish-disabled SAM: -WithColoredOverlay@IDISABLE: RevealsShroud: Range: 2c0 RevealsShroud@GAPGEN: Range: 2c0 BADR.Bomber: Aircraft: Speed: 373 Tooltip: Name: actor-strategic-bomber-name RenderSprites: Image: U2 FLARE: Tooltip: Name: actor-gas-name powerproxy.parabombs: AirstrikePower: DisplayBeacon: False CAMERA.Bomber: Inherits: CAMERA RevealsShroud: Range: 12c0 DELPHI: Tooltip: Name: actor-scientist-name Infiltrates: Types: ScientistInfiltrate ExternalCondition: Condition: can-be-targeted Targetable: RequiresCondition: can-be-targeted BIO: Targetable: TargetTypes: GroundActor, Structure, C4, DetonateAttack, ScientistInfiltrate ExternalCondition@NODEMO: Condition: demolish-disabled Demolishable: RequiresCondition: !demolish-disabled DamageMultiplier@NODEMO: Modifier: 0 RequiresCondition: demolish-disabled