#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Editor { public partial class Form1 : Form { public Form1(string[] mods) { InitializeComponent(); AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly; currentMod = mods.FirstOrDefault() ?? "ra"; Text = "OpenRA Editor (mod:{0})".F(currentMod); Game.modData = new ModData(currentMod); Rules.LoadRules(Game.modData.Manifest, new Map()); surface1.AfterChange += OnMapChanged; surface1.SetMousePositionLabel(toolStripStatusLabelMousePosition); } void OnMapChanged() { MakeDirty(); pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true)); } void MakeDirty() { dirty = true; } string loadedMapName; string currentMod = "ra"; TileSet tileset; bool dirty = false; void LoadMap(string mapname) { tilePalette.Controls.Clear(); actorPalette.Controls.Clear(); resourcePalette.Controls.Clear(); loadedMapName = mapname; Game.modData = new ModData(currentMod); // load the map var map = new Map(new Folder(mapname)); // upgrade maps that have no player definitions. editor doesnt care, // but this breaks the game pretty badly. if (map.Players.Count == 0) map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface().First().Race, true, true)); PrepareMapResources(Game.modData.Manifest, map); dirty = false; } void NewMap(Map map) { tilePalette.Controls.Clear(); actorPalette.Controls.Clear(); resourcePalette.Controls.Clear(); loadedMapName = null; Game.modData = new ModData(currentMod); PrepareMapResources(Game.modData.Manifest, map); MakeDirty(); } // this code is insanely stupid, and mostly my fault -- chrisf void PrepareMapResources(Manifest manifest, Map map) { Rules.LoadRules(manifest, map); tileset = Rules.TileSets[map.Theater]; tileset.LoadTiles(); var palette = new Palette(FileSystem.Open(tileset.Palette), true); surface1.Bind(map, tileset, palette); // construct the palette of tiles var palettes = new[] { tilePalette, actorPalette, resourcePalette }; foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); } foreach (var t in tileset.Templates) { try { var bitmap = RenderUtils.RenderTemplate(tileset, (ushort)t.Key, palette); var ibox = new PictureBox { Image = bitmap, Width = bitmap.Width / 2, Height = bitmap.Height / 2, SizeMode = PictureBoxSizeMode.StretchImage }; var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key }; ibox.Click += (_, e) => surface1.SetBrush(brushTemplate); var template = t.Value; tilePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F( template.Image, template.Id, template.Size.X, template.Size.Y)); } catch { } } var actorTemplates = new List(); foreach (var a in Rules.Info.Keys) { try { var info = Rules.Info[a]; if (!info.Traits.Contains()) continue; var template = RenderUtils.RenderActor(info, tileset, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetActor(template); actorPalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}".F( info.Name)); actorTemplates.Add(template); } catch { } } surface1.BindActorTemplates(actorTemplates); var resourceTemplates = new List(); foreach (var a in Rules.Info["world"].Traits.WithInterface()) { try { var template = RenderUtils.RenderResourceType(a, tileset.Extensions, palette); var ibox = new PictureBox { Image = template.Bitmap, Width = 32, Height = 32, SizeMode = PictureBoxSizeMode.Zoom, BorderStyle = BorderStyle.FixedSingle }; ibox.Click += (_, e) => surface1.SetResource(template); resourcePalette.Controls.Add(ibox); tt.SetToolTip(ibox, "{0}:{1}cr".F( template.Info.Name, template.Info.ValuePerUnit)); resourceTemplates.Add(template); } catch { } } surface1.BindResourceTemplates(resourceTemplates); foreach (var p in palettes) { p.Visible = true; p.ResumeLayout(); } pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true)); } void ResizeClicked(object sender, EventArgs e) { using (var rd = new ResizeDialog()) { rd.width.Value = surface1.Map.MapSize.X; rd.height.Value = surface1.Map.MapSize.Y; rd.cordonLeft.Value = surface1.Map.TopLeft.X; rd.cordonTop.Value = surface1.Map.TopLeft.Y; rd.cordonRight.Value = surface1.Map.BottomRight.X; rd.cordonBottom.Value = surface1.Map.BottomRight.Y; if (DialogResult.OK != rd.ShowDialog()) return; surface1.Map.TopLeft = new int2((int)rd.cordonLeft.Value, (int)rd.cordonTop.Value); surface1.Map.BottomRight = new int2((int)rd.cordonRight.Value, (int)rd.cordonBottom.Value); if ((int)rd.width.Value != surface1.Map.MapSize.X || (int)rd.height.Value != surface1.Map.MapSize.Y) { surface1.Map.Resize((int)rd.width.Value, (int)rd.height.Value); surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette); // rebind it to invalidate all caches } surface1.Invalidate(); } } void SaveClicked(object sender, EventArgs e) { if (loadedMapName == null) SaveAsClicked(sender, e); else { surface1.Map.PlayerCount = surface1.Map.Waypoints.Count; surface1.Map.Save(loadedMapName); dirty = false; } } void SaveAsClicked(object sender, EventArgs e) { using (var nms = new MapSelect()) { nms.MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" } .Aggregate(Path.Combine); nms.txtNew.ReadOnly = false; nms.btnOk.Text = "Save"; nms.txtNew.Text = "unnamed"; nms.txtPathOut.ReadOnly = false; if (DialogResult.OK == nms.ShowDialog()) { if (nms.txtNew.Text == "") nms.txtNew.Text = "unnamed"; string mapfoldername = Path.Combine(nms.MapFolderPath, nms.txtNew.Text); loadedMapName = mapfoldername; try { Directory.CreateDirectory(mapfoldername); } catch (Exception ed) { MessageBox.Show("Directory creation failed: {0}", ed.ToString()); } SaveClicked(sender, e); } } } void OpenClicked(object sender, EventArgs e) { using (var nms = new MapSelect()) { nms.MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" } .Aggregate(Path.Combine); nms.txtNew.ReadOnly = true; nms.txtPathOut.ReadOnly = true; nms.btnOk.Text = "Open"; if (DialogResult.OK == nms.ShowDialog()) { string mapfoldername = Path.Combine(nms.MapFolderPath, nms.txtNew.Text); LoadMap(mapfoldername); } } } void NewClicked(object sender, EventArgs e) { using (var nmd = new NewMapDialog()) { nmd.theater.Items.Clear(); nmd.theater.Items.AddRange(Rules.TileSets.Select(a => a.Value.Id).ToArray()); nmd.theater.SelectedIndex = 0; if (DialogResult.OK == nmd.ShowDialog()) { var map = new Map(nmd.theater.SelectedItem as string); map.Resize((int)nmd.width.Value, (int)nmd.height.Value); map.TopLeft = new int2((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value); map.BottomRight = new int2((int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value); map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface().First().Race, true, true)); NewMap(map); } } } void PropertiesClicked(object sender, EventArgs e) { using (var pd = new PropertiesDialog()) { pd.title.Text = surface1.Map.Title; pd.desc.Text = surface1.Map.Description; pd.author.Text = surface1.Map.Author; pd.selectable.Checked = surface1.Map.Selectable; if (DialogResult.OK != pd.ShowDialog()) return; surface1.Map.Title = pd.title.Text; surface1.Map.Description = pd.desc.Text; surface1.Map.Author = pd.author.Text; surface1.Map.Selectable = pd.selectable.Checked; } } void SpawnPointsClicked(object sender, EventArgs e) { surface1.SetWaypoint(new WaypointTemplate()); } void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = true; } void Form1_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = false; } void CloseClicked(object sender, EventArgs e) { Close(); } void ImportLegacyMapClicked(object sender, EventArgs e) { var currentDirectory = Directory.GetCurrentDirectory(); using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" }) if (DialogResult.OK == ofd.ShowDialog()) { Directory.SetCurrentDirectory( currentDirectory ); /* massive hack: we should be able to call NewMap() with the imported Map object, * but something's not right internally in it, unless loaded via the real maploader */ var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import"); Directory.CreateDirectory(savePath); var map = LegacyMapImporter.Import(ofd.FileName); map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface().First().Race, true, true)); map.Save(savePath); LoadMap(savePath); loadedMapName = null; /* editor needs to think this hasnt been saved */ Directory.Delete(savePath, true); MakeDirty(); } } void OnFormClosing(object sender, FormClosingEventArgs e) { if (!dirty) return; switch (MessageBox.Show("The map has been modified since it was last saved. " + "\r\n" + "Save changes now?", "Unsaved Changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation)) { case DialogResult.Yes: SaveClicked(null, EventArgs.Empty); break; case DialogResult.No: break; case DialogResult.Cancel: e.Cancel = true; break; } } private void layersFloaterToolStripMenuItem_Click(object sender, EventArgs e) { var pb = new PaletteBox(); pb.Show(); } private void mnuMinimapToPNG_Click(object sender, EventArgs e) { try { saveFileDialog.InitialDirectory = new string[] { Environment.CurrentDirectory, "maps" } .Aggregate(Path.Combine); FileInfo file = new FileInfo(loadedMapName + ".png"); string name = file.Name; saveFileDialog.FileName = name; saveFileDialog.ShowDialog(); if (saveFileDialog.FileName == "") { saveFileDialog.FileName = name; } else { Bitmap png = new Bitmap(pmMiniMap.Image); png.Save(saveFileDialog.FileName, System.Drawing.Imaging.ImageFormat.Png); } } catch { } } } }